mipLevelCount property

GPUIntegerCoordinateOut get mipLevelCount

The mipLevelCount read-only property of the GPUTexture interface represents the number of mip levels of the GPUTexture.

This is set via the mipLevelCount property in the descriptor object passed into the originating GPUDevice.createTexture call. If omitted, this defaults to 1.

Implementation

external GPUIntegerCoordinateOut get mipLevelCount;