mipLevelCount property
GPUIntegerCoordinateOut
get
mipLevelCount
The mipLevelCount
read-only property of the
GPUTexture interface represents the number of mip levels of the
GPUTexture
.
This is set via the mipLevelCount
property in the descriptor object
passed into the originating GPUDevice.createTexture call. If omitted,
this defaults to 1.
Implementation
external GPUIntegerCoordinateOut get mipLevelCount;