sampleCount property
GPUSize32Out
get
sampleCount
The sampleCount
read-only property of the
GPUTexture interface represents the sample count of the GPUTexture
.
This is set via the sampleCount
property in the descriptor object passed
into the originating GPUDevice.createTexture call. If omitted, this
defaults to 1.
Implementation
external GPUSize32Out get sampleCount;