GPUTextureDescriptor constructor

GPUTextureDescriptor({
  1. String label,
  2. required GPUExtent3D size,
  3. GPUIntegerCoordinate mipLevelCount,
  4. GPUSize32 sampleCount,
  5. GPUTextureDimension dimension,
  6. required GPUTextureFormat format,
  7. required GPUTextureUsageFlags usage,
  8. JSArray<JSString> viewFormats,
})

Implementation

external factory GPUTextureDescriptor({
  String label,
  required GPUExtent3D size,
  GPUIntegerCoordinate mipLevelCount,
  GPUSize32 sampleCount,
  GPUTextureDimension dimension,
  required GPUTextureFormat format,
  required GPUTextureUsageFlags usage,
  JSArray<JSString> viewFormats,
});