util library
Provides utility functions.
Functions
-
getAmbiance(
{required AssetList assets, required Sound sound, Point< double> ? position}) → Ambiance -
Get an ambiance from the given
sound
. -
getAssetReferenceReference(
{required AssetList assets, required String id}) → AssetReferenceReference -
Return the asset reference with the given
id
. -
getAssetStore(
{required String name, required AssetList assets, required String comment}) → AssetStore - Returns an asset store.
-
getMusic(
{required AssetList assets, required Sound? sound}) → Music? -
Get an ambiance from the given
sound
. -
playSound(
{required SoundChannel channel, required Sound sound, required AssetList assets, bool keepAlive = false, bool looping = false}) → PlaySound -
Play the given
sound
through the givenchannel
.