copyInto function
Copies a rectangular portion of one image to another image. dst is the
destination image, src is the source image identifier.
In other words, copyInto will take an rectangular area from src of
width src_w and height src_h at position (src_x,src_y) and place it
in a rectangular area of dst of width dst_w and height dst_h at
position (dst_x,dst_y).
If the source and destination coordinates and width and heights differ,
appropriate stretching or shrinking of the image fragment will be performed.
The coordinates refer to the upper left corner. This function can be used to
copy regions within the same image (if dst is the same as src)
but if the regions overlap the results will be unpredictable.
dstX and dstY represent the X and Y position where the src will start
printing.
if center is true, the src will be centered in dst.
Implementation
Image copyInto(
Image dst,
Image src, {
int? dstX,
int? dstY,
int? srcX,
int? srcY,
int? srcW,
int? srcH,
bool blend = true,
bool center = false,
}) {
dstX ??= 0;
dstY ??= 0;
srcX ??= 0;
srcY ??= 0;
srcW ??= src.width;
srcH ??= src.height;
if (center) {
{
// if [src] is wider than [dst]
var wdt = (dst.width - src.width);
if (wdt < 0) wdt = 0;
dstX = wdt ~/ 2;
}
{
// if [src] is higher than [dst]
var hight = (dst.height - src.height);
if (hight < 0) hight = 0;
dstY = hight ~/ 2;
}
}
if (blend) {
for (var y = 0; y < srcH; ++y) {
for (var x = 0; x < srcW; ++x) {
drawPixel(dst, dstX + x, dstY + y, src.getPixel(srcX + x, srcY + y));
}
}
} else {
for (var y = 0; y < srcH; ++y) {
for (var x = 0; x < srcW; ++x) {
dst.setPixel(dstX + x, dstY + y, src.getPixel(srcX + x, srcY + y));
}
}
}
return dst;
}