ZenWorker class

Handle for controlling worker lifecycle

Constructors

ZenWorker(void _disposer(), {void pauseFunction()?, void resumeFunction()?, bool isPausedGetter()?, bool isDisposedGetter()?})

Properties

hashCode → int
The hash code for this object.
no setterinherited
isActive → bool
Whether the worker is active (not disposed and not paused)
no setter
isDisposed → bool
Whether the worker is disposed
no setter
isPaused → bool
Whether the worker is paused
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

dispose() → void
Dispose the worker
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
pause() → void
Pause the worker (prevents execution but keeps listening)
resume() → void
Resume the worker
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited