ZenWorkerHandle class

Handle for controlling worker lifecycle

Constructors

ZenWorkerHandle.new(void _disposer(), {void pauseFunction()?, void resumeFunction()?, bool isPausedGetter()?, bool isDisposedGetter()?})

Properties

hashCode int
The hash code for this object.
no setterinherited
isActive bool
Whether the worker is active (not disposed and not paused)
no setter
isDisposed bool
Whether the worker is disposed
no setter
isPaused bool
Whether the worker is paused
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

dispose() → void
Dispose the worker
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
pause() → void
Pause the worker (prevents execution but keeps listening)
resume() → void
Resume the worker
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited