build 1.0.0
build: ^1.0.0 copied to clipboard
A build system for Dart.
1.0.0 #
Breaking Changes #
- Changed the return type of
Builder.buildfromFuture<dynamic>toFutureOr<void>. This should not be breaking for mostBuilderauthors, it is only breaking for build system implementations that runBuilders.
0.12.8 #
- Added the
T trackStage<T>(String label, T Function() action);method toBuildStep. Actions that are tracked in this way will show up in the performance timeline at/$perf.
0.12.7+4 #
printcalls inside a Builder will now log at warning instead of info.
0.12.7+3 #
- Throw when attempting to use a
BuildStepafter it has been completed.
0.12.7+2 #
- Increased the upper bound for the sdk to
<3.0.0.
0.12.7+1 #
AssetIds can no longer be constructed with paths that reach outside their package.
0.12.7 #
- Added
Resolvers.resetmethod.
0.12.6 #
- Added
List<String> get pathSegmentstoAssetId. logwill now always return aLoggerinstance.- Support
package:analyzer0.32.0.
0.12.5 #
- Add exclude support to
FileDeletingBuilder.
0.12.4 #
- Add
FileDeletingBuilder. - Add
PostProcesBuilderFactorytypedef.
0.12.3 #
- Added an
isRootboolean toBuilderOptions, which allows builders to have different behavior for the root package, if desired. - Add
PostProcessBuilder. This is only supported bybuild_runner.
0.12.2 #
- Include stack trace in log for exceptions throw by builders.
0.12.1 #
- Add
BuilderOptions.emptyandBuilderOptions.overrideWith.
0.12.0+2 #
- Bug Fix Correctly handle encoding
AssetIds asURIs when they contain characters which are not valid for a path segment.
0.12.0+1 #
- Support the latest
analyzerpackage.
0.12.0 #
Breaking Changes #
- Added the
Future<Digest> digest(AssetId id)method to theAssetReaderinterface. There is a default implementation which usesreadAsBytesandmd5.
0.11.2 #
- Bug Fix:
MultiplexingBuildernow filters inputs rather than calling every builder on any input that matched any builder.
0.11.1 #
- Add
BuilderOptionsandBuilderFactoryinterfaces. Along withpackage:build_configthis will offer a consistent way to describe and create the Builder instances exposed by a package.
0.11.0 #
- Breaking:
AssetReader.findAssetsnow returns aStream<AssetId>instead of anIterable<AssetId>. This also impactsBuildStepsince that implementsAssetReader.
0.10.2+1 #
- Fix an issue where multiple
ResourceManagers would shareResourceinstances if running at the same time.
0.10.2 #
- Added the
MultiPackageAssetReaderinterface which allows globbing within any package.- This is not exposed to typical users, only build system implementations
need it. The
BuildStepclass does not implement this interface.
- This is not exposed to typical users, only build system implementations
need it. The
- The docs for
AssetReader#findAssetshave changed such that it globs within the current package instead of the root package (typically defined asbuildStep.inputId.package).- Before you could run builders only on the root package, but now that you can run them on any package the old functionality no longer makes sense.
0.10.1 #
- Remove restrictions around the root package when Builders are running. It is the responsibility of the build system to ensure that builders are only run on inputs that will produce outputs that can be written.
- Added the
Resourceclass, andBuildStep#fetchResourcemethod.
0.10.0+1 #
- Bug Fix: Capture asynchronous errors during asset writing.
0.10.0 #
- Breaking: Removed deprecated method
BuildStep.hasInput- all uses should be going throughBuildStep.canRead. - Breaking:
Resolverhas asynchronous APIs for resolution and is retrieved synchronously from theBuildStep. - Breaking: Replaced
Resolver.getLibrarywithlibraryForandgetLibraryByNamewithfindLibraryByName. - Change
AssetReader.canReadto always return a Future.
0.9.3 #
- Add support for resolving
asset:URIs into AssetIds - Add
uriproperty on AssetId
0.9.1 #
- Skip Builders which would produce no outputs.
0.9.0 #
- Deprecate
BuildStep.hasInputin favor ofBuildStep.canRead. - Rename
AssetReader.hasInputascanRead. This is breaking for implementers ofAssetReaderand for any clients passing aBuildStepas anAssetReader - Make
canReadreturn aFutureOrfor more flexibility - Drop
ManagedBuildStepclass. - Drop
BuildStep.logger. All logging should go through the top levellog. BuildStep.writeAs*methods now take aFutureOrfor content. Builders which produce content asynchronously can now set up the write without waiting for it to resolve.- Breaking
declareOutputsis replaced withbuildExtensions. AllBuilderimplementations must now have outputs that vary only based on the extensions of inputs, rather than based on any part of theAssetId.
0.8.0 #
- Add
AssetReader.findAssetsto allow listing assets by glob.
0.7.3 #
- Add
BuildStep.inputLibraryas a convenience. - Fix a bug in
AssetId.resolveto prependlib/when resolving packages.
0.7.2 #
- Add an
AssetId.resolveconstructor to easily construct AssetIds from import uris. - Capture 'print' calls inside running builds and automatically turn them in to
log.info. Depending on the environment a print can be hazardous so this makes all builders safe and consistent by default.
0.7.1+1 #
- Use comment syntax for generic method - not everyone is on an SDK version that supports the real syntax.
0.7.1 #
- Add a top-level
loggetter which is scoped to running builds and can be used anywhere within a build rather than passing around a logger. This replaces theBuildStep.loggerfield. - Deprecate
BuildStep.logger- it is replaced bylog - Deprecate
ManagedBuildStep, all build runs should go throughrunBuilders.
0.7.0 #
A number of changes to the apis, primarily to support reading/writing as bytes,
as this is going to inevitably be a required feature. This will hopefully be the
last breaking change before the 1.0 release, but it is a fairly large one.
New Features #
- The
AssetWriterclass now has aFuture writeAsBytes(AssetId id, List<int> bytes)method. - The
AssetReaderclass now has aFuture<List<int>> readAsBytes(AssetId id)method. - You no longer need to call
Resolver#releaseon any resolvers you get from aBuildStep(in fact, theResolverinterface no longer has this method). - There is now a
BuildStep#resolvergetter, which resolves the primary input, and returns aFuture<Resolver>. This replaces theBuildStep#resolvemethod. Resolverhas a newisLibrarymethod to check whether an asset is a Dart library source file before trying to resolve it's LibraryElement
Breaking Changes #
- The
Assetclass has been removed entirely. - The
AssetWriter#writeAsStringsignature has changed toFuture writeAsString(AssetId id, String contents, {Encoding encoding}). - The type of the
AssetWriterSpy#assetsWrittengetter has changed from anIterable<Asset>to anIterable<AssetId>. BuildStep#inputhas been changed toBuildStep#inputId, and its type has changed fromAssettoAssetId. This means you must now useBuildStep#readAsStringorBuildStep#readAsBytesto read the primary input, instead of it already being read in for you.Resolverno longer has areleasemethod (they are released for you).BuildStep#resolveno longer exists, and has been replaced with theBuildStep#resolvergetter.Resolver.getLibrarywill now throw aNonLibraryAssetExceptioninstead of return null if it is asked to resolve an impossible library.
Note: The changes to AssetReader and AssetWriter also affect BuildStep
and other classes that implement those interfaces.
0.6.3 #
- Add hook for
build_barbackto write assets from a Future
0.6.2 #
- Remove unused dependencies
0.6.1 #
BuildStepnow implementsAssetReaderandAssetWriterso it's easier to share with other code paths using a more limited interface.
0.6.0 #
- BREAKING Move some classes and methods out of this package. If you are
using
build,watch, orserve, along withPhaseGroupand related classes add a dependency onbuild_runner. If you are usingBuilderTransformerorTansformerBuilderadd a dependency onbuild_barback. - BREAKING Resolvers is now an abstract class. If you were using the
constructor
const Resolvers()as a default instance importbuild_barbackand usedconst BarbackResolvers()instead.
0.5.0 #
- BREAKING BuilderTransformer must be constructed with a single Builder. Use the MultiplexingBuilder to cover cases with a list of builders
- When using a MultiplexingBuilder if multiple Builders have overlapping outputs the entire step will not run rather than running builders up to the point where there is an overlap
0.4.1+3 #
- With the default logger, print exceptions with a terse stack trace.
- Provide a better error when an inputSet package cannot be found.
- Fix
dev_dependenciesso tests run.
0.4.1+2 #
- Stop using removed argument
useSharedSourceswhen constructing Resolvers - Support code_transformers 0.5.x
0.4.1+1 #
- Support analyzer 0.29.x
0.4.1 #
- Support analyzer 0.28.x
0.4.0 #
- BREAKING BuilderTransformer must be constructed with a List
- Simplifies Resolver interface so it is possible to add implementations which are less complex than the one from code_transformers.
- Adds a Resolvers class and support for overriding the concrete Resolver that is used by build steps.
- Updates some test expectations to match the new behavior of analyzer.
0.3.0+5 #
-
Fix duplicate logs issue when running as a BuilderTransformer.
-
Support
crypto2.0.0.
0.3.0+4 #
- Add error and stack trace to log messages from the BuilderTransformer.
0.3.0+3 #
- Fixed BuilderTransformer so that logs are passed on to the TransformLogger.
0.3.0+2 #
- Enable serving files outside the server root by default (enables serving files from other packages).
0.3.0+1 #
- Fix an AssetGraph bug where generated nodes might be created as non-generated nodes if they are attempted to be read from previous build steps.
0.3.0 #
- BREAKING Renamed values of three enums to be lower-case:
BuildType,BuildStatus, andPackageDependencyType. - Updated to crypto ^1.0.0.
- Added option to resolve additional entry points in
buildStep.resolve. - Added option to pass in a custom
Resolversinstance.
0.2.1 #
- Added the
deleteFilesByDefaultoption to all top level methods. This will skip the prompt to delete files, and instead act as if you respondedy.- Also by default in a non-console environment the prompt no longer exists and it will instead just exit with an error.
- Added support for multiple build scripts. Each script now has its own asset
graph based on a hash of the script uri.
- You need to be careful here, as you can get in an infinite loop if two separate build scripts keep triggering updates for each other.
- There is no explicit link between multiple scripts, so they operate as if all changes from other scripts were user edits. This will usually just do the "right thing", but may result in undesired behavior in some circumstances.
- Improved logging for non-posix consoles.
0.2.0 #
- Updated the top level classes to take a
PhaseGroupinstead of aList<List<Phase>>. - Added logic to handle nested package directories.
- Basic windows support added, although it may still be unstable.
- Significantly increased the resolving speed by using the same sources cache.
- Added a basic README.
- Moved the
.buildfolder to.dart_tool/build. Other packages in the future may also use this folder.
0.1.4 #
- Added top level
servefunction.- Just like
watch, but it provides a server which blocks on any ongoing builds before responding to requests.
- Just like
- Minor bug fixes.
0.1.3 #
- Builds are now fully incremental, even on startup.
- Builds will be invalidated if the build script or any of its dependencies are updated since there is no way of knowing how that would affect things.
- Added
lastModifiedtoAssetReader(only matters if you implement it).
0.1.2 #
- Exposed the top level
watchfunction. This can be used to watch the file system and run incremental rebuilds on changes.- Initial build is still non-incremental.
0.1.1 #
- Exposed the top level
buildfunction. This can be used to run builds.- For this release all builds are non-incremental, and delete all previous build outputs when they start up.
- Creates a
.builddirectory which should be added to your.gitignore.
- Added
resolvemethod toBuildStepwhich can give you aResolverfor anAssetId.- This is experimental and may get moved out to a separate package.
- Resolves the full dart sdk so this is slow, first call will take multiple seconds. Subsequent calls are much faster though.
- Will end up marking all transitive deps as dependencies, so your files may end up being recompiled often when not entirely necessary (once we have incremental builds).
- Added
listAssetIdstoAssetReader(only matters if you implement it). - Added
deletetoAssetWriter(also only matters if you implement it).
0.1.0 #
- Initial version