flame 0.11.2 
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A minimalist Flutter game engine, provides a nice set of somewhat independent modules you can choose from.
0.11.2 #
- Fixed bug on animatons with a single frame
 - Fixed warning on using specific version o flutter_svg on pubspec
 - ParallaxComponent is not abstract anymore, as it does not include any abstract method
 - Added some functionality to Position class
 
0.11.1 #
- Fixed lack of paint update when using AnimationAsWidget as pointed in #78
 - Added travis (thanks, @renancarujo)
 
0.11.0 #
- Implementing low latency api from audioplayers (breaking change)
 - Improved examples by adding some instructions on how to run
 - Add notice on readme about the channel
 - Upgrade path_provider to fix conflicts
 
0.10.4 #
- Fix breaking change on svg plugin
 
0.10.3 #
- Svg support
 - Adding 
Animation#reversedallowing a new reversed animation to be created from an existing animation. - Fix games inside regular apps when the component is inside a sliver
 - Support asesprite animations
 
0.10.2 #
- Fixed some warnings and formatting
 
0.10.1 #
- Fixes some typos
 - Improved docs
 - Extracted gamepads to a new lib, lots of improvements there (thanks, @erickzanardo)
 - Added more examples and an article
 
0.10.0 #
- Fixing a few minor bugs, typos, improving docs
 - Adding the Palette concept: easy access to white and black colors/paints, create your palette to keep your game organized.
 - Adding the Anchor concept: specify where thins should anchor, added to PositionComponent and to the new text releated features.
 - Added a whole bunch of text related components: TextConfig allows you to easily define your typography information, TextComponent allows for easy rendering of stuff and TextBox can make sized texts and also typing effects.
 - Improved Utils to have better and more concise APIs, removed unused stuff.
 - Adding TiledComponent to integrate with tiled
 
0.9.5 #
- Add 
elapsedproperty to Animation (thanks, @ianliu) - Fixed minor typo on documentation
 
0.9.4 #
- Bumps audioplayers version
 
0.9.3 #
- Fixes issue when switching between games where new game would not attach
 
0.9.2 #
- Fixes to work with Dart 2.1
 
0.9.1 #
- Updated audioplayers and box2d to fix bugs
 
0.9.0 #
- Several API changes, using new audioplayers 0.6.x
 
0.8.4 #
- Added more consistent APIs and tests
 
0.8.3 #
- Need to review audioplayers 0.5.x
 
0.8.2 #
- Added better documentation, tutorials and examples
 - Minor tweaks in the API
 - New audioplayers version
 
0.8.1 #
- The Components Overhaul Update: This is major update, even though we are keeping things in alpha (version 0.*)
 - Several major upgrades regarding the component system, new component types, Sprites and SpriteSheets, better image caching, several improvements with structure, a BaseGame, a new Game as a widget, that allows you to embed inside apps and a stop method. More minor changes.
 
0.6.1 #
- Bump required dart version
 
0.6.0 #
- Adding audio suport for iOS (bumping audioplayers version)
 
0.5.0 #
- Adding a text method to Util to more easily render a Paragraph
 
0.4.0 #
- Upgraded AudioPlayers, added method to disable logging
 - Created PositionComponent with some useful methods
 - A few refactorings
 
0.3.0 #
- Added a pre-load method for Audio module
 
0.2.0 #
- Added a loop method for playing audio on loop
 - Added the option to make rectangular SpriteComponents, not just squares
 
0.1.0 #
- First release, basic utilities
 



