flame 0.9.1
flame: ^0.9.1 copied to clipboard
A minimalist Flutter game engine
0.9.1 #
- Updated audioplayers and box2d to fix bugs
0.9.0 #
- Several API changes, using new audioplayers 0.6.x
0.8.4 #
- Added more consistent APIs and tests
0.8.3 #
- Need to review audioplayers 0.5.x
0.8.2 #
- Added better documentation, tutorials and examples
- Minor tweaks in the API
- New audioplayers version
0.8.1 #
- The Components Overhaul Update: This is major update, even though we are keeping things in alpha (version 0.*)
- Several major upgrades regarding the component system, new component types, Sprites and SpriteSheets, better image caching, several improvements with structure, a BaseGame, a new Game as a widget, that allows you to embed inside apps and a stop method. More minor changes.
0.6.1 #
- Bump required dart version
0.6.0 #
- Adding audio suport for iOS (bumping audioplayers version)
0.5.0 #
- Adding a text method to Util to more easily render a Paragraph
0.4.0 #
- Upgraded AudioPlayers, added method to disable logging
- Created PositionComponent with some useful methods
- A few refactorings
0.3.0 #
- Added a pre-load method for Audio module
0.2.0 #
- Added a loop method for playing audio on loop
- Added the option to make rectangular SpriteComponents, not just squares
0.1.0 #
- First release, basic utilities



