flame 0.9.5 
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A minimalist Flutter game engine, provides a nice set of somewhat independent modules you can choose from.
0.9.5 #
- Add 
elapsedproperty to Animation (thanks, @ianliu) - Fixed minor typo on documentation
 
0.9.4 #
- Bumps audioplayers version
 
0.9.3 #
- Fixes issue when switching between games where new game would not attach
 
0.9.2 #
- Fixes to work with Dart 2.1
 
0.9.1 #
- Updated audioplayers and box2d to fix bugs
 
0.9.0 #
- Several API changes, using new audioplayers 0.6.x
 
0.8.4 #
- Added more consistent APIs and tests
 
0.8.3 #
- Need to review audioplayers 0.5.x
 
0.8.2 #
- Added better documentation, tutorials and examples
 - Minor tweaks in the API
 - New audioplayers version
 
0.8.1 #
- The Components Overhaul Update: This is major update, even though we are keeping things in alpha (version 0.*)
 - Several major upgrades regarding the component system, new component types, Sprites and SpriteSheets, better image caching, several improvements with structure, a BaseGame, a new Game as a widget, that allows you to embed inside apps and a stop method. More minor changes.
 
0.6.1 #
- Bump required dart version
 
0.6.0 #
- Adding audio suport for iOS (bumping audioplayers version)
 
0.5.0 #
- Adding a text method to Util to more easily render a Paragraph
 
0.4.0 #
- Upgraded AudioPlayers, added method to disable logging
 - Created PositionComponent with some useful methods
 - A few refactorings
 
0.3.0 #
- Added a pre-load method for Audio module
 
0.2.0 #
- Added a loop method for playing audio on loop
 - Added the option to make rectangular SpriteComponents, not just squares
 
0.1.0 #
- First release, basic utilities
 



