flame_forge2d 0.8.0-releasecandidate.13
flame_forge2d: ^0.8.0-releasecandidate.13 copied to clipboard
Forge2D (Box2D) support for the Flame game engine. This uses the forge2d package and provides wrappers and components to be used inside Flame.
CHANGELOG #
0.8.0-releasecandidate.13 #
- Update mechanism by which
BodyComponent
's are disposed to use theonRemove
method - Flip y-axis after translation of body position, so that normal flame components can be children
- Update to Forge2D 0.8.0
- Update to Flame 1.0.0-releasecandidate.13
- Rename
prepareCanvas
topreRender
0.7.3-releasecandidate.12 #
- Fix prepareCanvas type error
0.7.2-releasecandidate.12 #
- Update to Forge2D 0.7.2
- Update to Flame 1.0.0-releasecandidate.12
- Use
Camera
from Flame instead of the old internal viewport module
0.7.1-rc8 #
- Take viewport yFlip into consideration on
cameraFollow
- Update to forge2d 0.7.1
- Update to flame 1.0.0-rc8
- Integrate Flame viewport and camera to replace own viewport
0.6.4-rc4 #
- Add PositionBodyComponent, keeps a PositionComponent on top of a BodyComponent
- Update to forge2d 0.6.4
0.6.3-rc4 #
- Renamed the
prepare
method toadd
to be more inline with Flame Game naming.
0.6.3-rc3 #
- Added an example for MouseJoint
- Update to forge2d 0.6.3
0.6.2-rc3 #
- BodyComponent should follow Forge2D game debug mode
- Fix generics for BodyComponent
- Align with Flame 1.0.0-rc6
- Update to forge2d 0.6.2
0.6.0-rc2 #
- Align with Flame 1.0.0-rc5
0.6.0-rc1 #
- Align with Flame 1.0.0-rc4
- Align with Forge2D 0.6.0
0.5.0-rc1 #
- Initial move of box2d related files
- Move over to refactored box2d
0.0.1-rc1 #
- Empty release; in the future all flame box2d related code will live here.