flutter3d_session 0.6.0
flutter3d_session: ^0.6.0 copied to clipboard
What a game on this engine is as an application: the surface a frame is handed to Flutter through, and the run being played.
0.6.0 #
- Floors, and no code. A run that can be started, saved, resumed and ended,
still with no widget in it — byte for byte 0.5.0's. The floors on
flutter3d,flutter3d_gameandflutter3d_screens, and the dev floor onflutter3d_cpu, are^0.6.0.
0.5.0 #
- No API change. Released with the set.
0.4.1 #
- A frame's cost, on request.
FrameTimingLogprints the mean and the worst of a frame's build and raster halves over every window of frames, when a build says--dart-define=FLUTTER3D_TIMINGS=true, and registers nothing otherwise. Two numbers rather than a frame rate, because a frame rate says a frame was late and not which half made it so.
0.4.0 #
- No changes of its own; the version moves with the workspace, whose sibling constraints name a single release. The README's closing section now says what the engine around this package is.
0.3.0 #
- No changes of its own. The workspace is released as a set, in the order
ARCHITECTURE.md§16 gives, so this package's version moves with the rest and its constraints on its siblings move with it.
0.2.0 #
- What a game is as an application: the surface a rendered frame reaches Flutter through, and the run being played — loading, resuming, moving on, failing.
FrameClock, which answers how long since the last frame and says nought on the first one.