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What a game on this engine is as an application: the surface a frame is handed to Flutter through, and the run being played.

0.6.0 #

  • Floors, and no code. A run that can be started, saved, resumed and ended, still with no widget in it — byte for byte 0.5.0's. The floors on flutter3d, flutter3d_game and flutter3d_screens, and the dev floor on flutter3d_cpu, are ^0.6.0.

0.5.0 #

  • No API change. Released with the set.

0.4.1 #

  • A frame's cost, on request. FrameTimingLog prints the mean and the worst of a frame's build and raster halves over every window of frames, when a build says --dart-define=FLUTTER3D_TIMINGS=true, and registers nothing otherwise. Two numbers rather than a frame rate, because a frame rate says a frame was late and not which half made it so.

0.4.0 #

  • No changes of its own; the version moves with the workspace, whose sibling constraints name a single release. The README's closing section now says what the engine around this package is.

0.3.0 #

  • No changes of its own. The workspace is released as a set, in the order ARCHITECTURE.md §16 gives, so this package's version moves with the rest and its constraints on its siblings move with it.

0.2.0 #

  • What a game is as an application: the surface a rendered frame reaches Flutter through, and the run being played — loading, resuming, moving on, failing.
  • FrameClock, which answers how long since the last frame and says nought on the first one.
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Documentation

API reference

Publisher

verified publisherpleion.dev

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What a game on this engine is as an application: the surface a frame is handed to Flutter through, and the run being played.

Homepage
Repository (GitHub)
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Contributing

Topics

#game-development #game-engine #lifecycle

License

MIT (license)

Dependencies

clock, flutter, flutter3d, flutter3d_game, flutter3d_screens

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Packages that depend on flutter3d_session