flutter_globe 1.0.2
flutter_globe: ^1.0.2 copied to clipboard
Interactive Canvas globes for Flutter with geographic markers, animated arcs, configurable themes, data layers, and camera controls.
Flutter Globe #
Interactive Canvas globes for Flutter with markers, animated routes, themes, data layers, and camera controls.
flutter_globe draws directly with Flutter Canvas. It needs no WebView, map tiles, API key, or 3D engine.
What you get #
- Perspective and orthographic globes with drag, momentum, pinch zoom, and automatic rotation.
- Geographic markers, labels, pulses, animated arcs, and multi-stop routes.
- Grid, heatmap, region, label, particle, and day/night layers.
- 24 themes, animated theme transitions, camera controls, templates, and reduced-motion support.
- A responsive example with a Playground and deterministic benchmark scenes.
This package is for visualization. It is not a navigation map, geocoder, or precise GIS boundary source.
Install #
flutter pub add flutter_globe
Or add it manually:
dependencies:
flutter_globe: ^1.0.2
Create your first globe #
import 'package:flutter/material.dart';
import 'package:flutter_globe/flutter_globe.dart';
void main() => runApp(const MaterialApp(
home: Scaffold(
backgroundColor: Color(0xFF020617),
body: Center(
child: SizedBox.square(
dimension: 360,
child: Globe(),
),
),
),
));
Globe needs bounded space. Inside a Column or scroll view, wrap it with SizedBox, AspectRatio, or Expanded.
Preview #
The images below come from the package's release example, not a design mockup.


Add markers and routes #
const london = GlobeCoordinate(latitude: 51.5074, longitude: -0.1278);
const tokyo = GlobeCoordinate(latitude: 35.6762, longitude: 139.6503);
const Globe(
markers: [
GlobeMarker(coordinate: london, label: 'London', pulse: true),
GlobeMarker(coordinate: tokyo, label: 'Tokyo'),
],
arcs: [
GlobeArc(
start: london,
end: tokyo,
altitude: 0.28,
duration: Duration(seconds: 3),
repeat: true,
),
],
);
Use onMarkerTap to connect marker selection to your application state. Validate external coordinates with GlobeCoordinate.normalized.
Change the look and interaction #
Start with a built-in skin:
const Globe(
skin: GlobeSkins.cyberpunk,
projection: GlobeProjection.perspective,
enableZoom: true,
autoRotate: true,
autoRotateSpeed: 0.35,
);
Or customize a theme:
Globe(
theme: GlobeSkins.midnight.copyWith(
surface: GlobeSkins.midnight.surface.copyWith(
landColor: Colors.tealAccent,
pointSize: 2,
),
atmosphere: const GlobeAtmosphereStyle(color: Colors.teal),
),
);
When both are provided, theme overrides skin. Explicit widget interaction values override the matching grouped interaction settings.
Control the camera #
final controller = GlobeController(autoRotate: false);
controller.lookAt(
const GlobeCoordinate(latitude: 51.5074, longitude: -0.1278),
);
controller.zoom = 1.3;
final globe = Globe(controller: controller);
// Dispose controllers created by your State.
controller.dispose();
Animated camera methods require a TickerProvider. See the controller lifecycle guide for a complete StatefulWidget example.
Use layers or a ready-made scene #
const Globe(
layers: [
GlobeGridLayer(),
GlobeHeatmapLayer(points: [
GlobeHeatPoint(
coordinate: GlobeCoordinate(latitude: 35.6762, longitude: 139.6503),
intensity: 0.8,
),
]),
],
);
For a populated scene:
Globe.template(
GlobeTemplates.globalNetwork,
introAnimation: GlobeIntroAnimations.reference,
size: 400,
);
Run the example #
cd example
flutter pub get
flutter run -d chrome
The example includes Showcase, Skins, Arcs, Markers, Data Layers, Playground, and Benchmarks. The Playground can change themes, projection, quality, interaction, lighting, atmosphere, arcs, and markers, then copy matching Dart code.
Performance #
Use GlobeQuality.auto unless you have measured a reason to choose another level. For dense scenes, reduce labels, particles, arcs, and overlays before increasing quality.
The example benchmark uses fixed seeded workloads and engine frame timings. It does not claim device-independent FPS, GPU execution time, or memory usage. Run it in profile mode on the target device:
cd example
flutter run --profile -d YOUR_DEVICE_ID
Documentation #
| Goal | Guide |
|---|---|
| Install and integrate | Getting started |
| Mark locations | Markers |
| Draw connections | Arcs and routes |
| Add overlays | Layers |
| Configure appearance | Customization and themes |
| Control movement | Interaction, controller, and intro animation |
| Tune dense scenes | Performance and benchmarks |
| Handle inclusive UX | Accessibility |
| Solve a problem | FAQ and troubleshooting |
| Understand the API | API overview |
Platform status #
The package uses Flutter Canvas and no platform plugin. Web release builds and responsive behavior are verified. CI tests Flutter 3.27.4 and the current release SDK. Android, iOS, macOS, Windows, and Linux still need broader real-device validation.
The Canvas exposes one configurable semantic image label. If individual locations must be accessible, provide equivalent Flutter controls or a parallel semantic list. Reduced-motion mode disables decorative scene motion while keeping the static visualization available.
Contributing and license #
Issues and focused pull requests are welcome. Read CONTRIBUTING.md, the Code of Conduct, and the security policy first.
Flutter Globe is available under the MIT license. The bundled offline land point cloud is derived from Natural Earth public-domain data; see ATTRIBUTION.md.