flutter_steamworks 0.0.1
flutter_steamworks: ^0.0.1 copied to clipboard
Flutter 插件,在桌面端初始化 Steamworks SDK 并向 Steam 客户端报告游玩状态。
example/lib/main.dart
import 'package:flutter/material.dart';
import 'dart:async';
import 'package:flutter/services.dart';
import 'package:flutter_steamworks/flutter_steamworks.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({super.key});
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
String _platformVersion = 'Unknown';
final _flutterSteamworksPlugin = FlutterSteamworks();
@override
void initState() {
super.initState();
initPlatformState();
}
// Platform messages are asynchronous, so we initialize in an async method.
Future<void> initPlatformState() async {
String platformVersion;
// Platform messages may fail, so we use a try/catch PlatformException.
// We also handle the message potentially returning null.
try {
platformVersion =
await _flutterSteamworksPlugin.getPlatformVersion() ?? 'Unknown platform version';
} on PlatformException {
platformVersion = 'Failed to get platform version.';
}
// 初始化 Steam,使用 Spacewar (480) 作为默认示例 App ID
bool steamInitialized = false;
try {
steamInitialized = await _flutterSteamworksPlugin.initSteam(480);
} on PlatformException catch (e) {
print('Failed to initialize Steam: $e');
}
// If the widget was removed from the tree while the asynchronous platform
// message was in flight, we want to discard the reply rather than calling
// setState to update our non-existent appearance.
if (!mounted) return;
setState(() {
_platformVersion = platformVersion;
if (steamInitialized) {
_platformVersion += '\nSteam: 已初始化';
} else {
_platformVersion += '\nSteam: 初始化失败';
}
});
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Plugin example app'),
),
body: Center(
child: Text('Running on: $_platformVersion\n'),
),
),
);
}
}