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Pure dart glTF 2.0 Specification loader utility with dynamic asset loading

0.4.1 #

  • Fix GLTF.loadScene() waiting for all futures.

0.4.0 #

  • Extracted asset info and populated in GLTF.info attribute.

0.3.0 #

  • implemented extensions:
  • KHR_materials_anisotropy
  • KHR_materials_dispersion
  • KHR_materials_emissive_strength
  • KHR_materials_iridescence
  • KHR_materials_unlit
  • KHR_materials_volume
  • GLTF.loadAll() for a bulk asset loading.

0.2.1 #

  • fix double values loading camera objects.
  • KHR_materials_sheen extension implemented.
  • KHR_materials_transmission extension implemented.

0.2.0 #

  • onRefresh event.
  • added estimatedMemoryUsage.

0.1.0 #

  • fix loadScene internal implementation.

0.0.7 #

  • refactor source code.
  • populate README.md.

0.0.6 #

  • fix loadImage() index check.

0.0.5 #

  • expose public getters for GLTF.runtimeImages and GLTF.runtimeBuffers.

0.0.4 #

  • fix documentation format issues.
  • added package topics.
  • fix Scene.dart incorrect name.

0.0.3 #

  • 2.0 glTF spec conformant.
  • on demand loading assets (buffers and images).
  • implemented extensions:
  • KHR_animation_pointer,
  • KHR_lights_punctual,
  • KHR_materials_specular,
  • KHR_materials_ior,
  • KHR_texture_transform,
  • EXT_texture_webp

0.0.2 #

  • dart format convention.

0.0.1 #

  • Initial release of glTF 2.0 spec. loader.
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verified publisherleal.systems

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Pure dart glTF 2.0 Specification loader utility with dynamic asset loading

Repository (GitHub)
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Topics

#gltf #flutter3d #model3d

Documentation

API reference

Funding

Consider supporting this project:

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github.com

License

MIT (license)

Dependencies

flutter, vector_math

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