hive_widgets 0.0.1 copy "hive_widgets: ^0.0.1" to clipboard
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UI widgets

example/lib/main.dart

import 'package:flutter/material.dart';
import 'package:hive_widgets/ui_alert.dart';
import 'package:hive_widgets/ui_button.dart';
import 'package:hive_widgets/ui_choice.dart';
import 'package:hive_widgets/ui_datepicker.dart';
import 'package:hive_widgets/ui_input.dart';
import 'package:hive_widgets/ui_loading.dart';
import 'package:hive_widgets/ui_timepicker.dart';


void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        // This is the theme of your application.
        //
        // TRY THIS: Try running your application with "flutter run". You'll see
        // the application has a purple toolbar. Then, without quitting the app,
        // try changing the seedColor in the colorScheme below to Colors.green
        // and then invoke "hot reload" (save your changes or press the "hot
        // reload" button in a Flutter-supported IDE, or press "r" if you used
        // the command line to start the app).
        //
        // Notice that the counter didn't reset back to zero; the application
        // state is not lost during the reload. To reset the state, use hot
        // restart instead.
        //
        // This works for code too, not just values: Most code changes can be
        // tested with just a hot reload.
        colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
        useMaterial3: true,
      ),
      home: const MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  // This widget is the home page of your application. It is stateful, meaning
  // that it has a State object (defined below) that contains fields that affect
  // how it looks.

  // This class is the configuration for the state. It holds the values (in this
  // case the title) provided by the parent (in this case the App widget) and
  // used by the build method of the State. Fields in a Widget subclass are
  // always marked "final".

  final String title;

  const MyHomePage({super.key, required this.title});

  @override
  State<MyHomePage> createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  int _counter = 0;

  @override
  Widget build(BuildContext context) {
    // This method is rerun every time setState is called, for instance as done
    // by the _incrementCounter method above.
    //
    // The Flutter framework has been optimized to make rerunning build methods
    // fast, so that you can just rebuild anything that needs updating rather
    // than having to individually change instances of widgets.
    return Scaffold(
      appBar: AppBar(
        // TRY THIS: Try changing the color here to a specific color (to
        // Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
        // change color while the other colors stay the same.
        backgroundColor: Theme.of(context).colorScheme.inversePrimary,
        // Here we take the value from the MyHomePage object that was created by
        // the App.build method, and use it to set our appbar title.
        title: Text(widget.title),
      ),
      body: SingleChildScrollView(
        child: Center(
          // Center is a layout widget. It takes a single child and positions it
          // in the middle of the parent.
          child: Column(
            // Column is also a layout widget. It takes a list of children and
            // arranges them vertically. By default, it sizes itself to fit its
            // children horizontally, and tries to be as tall as its parent.
            //
            // Column has various properties to control how it sizes itself and
            // how it positions its children. Here we use mainAxisAlignment to
            // center the children vertically; the main axis here is the vertical
            // axis because Columns are vertical (the cross axis would be
            // horizontal).
            //
            // TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
            // action in the IDE, or press "p" in the console), to see the
            // wireframe for each widget.
            mainAxisAlignment: MainAxisAlignment.center,
            children: <Widget>[
              UiButton(type: ButtonType.primary, title: "Primary", onPressed: (){},),
              SizedBox(height: 20,),
              UiButton(type: ButtonType.initial, title: "Initial",  onPressed: (){}),
              SizedBox(height: 20,),
              UiButton(type: ButtonType.danger, title: "Danger",  onPressed: (){}),
              SizedBox(height: 20,),
              UiButton(type: ButtonType.outlined, title: "Outlined",  onPressed: (){}),
              SizedBox(height: 20,),
              UiButton(type: ButtonType.primary, icon: Icons.plus_one, title: "Outlined",  onPressed: (){}),
              SizedBox(height: 20,),
              UiInput(controller: TextEditingController(), hint: "Username",),
              SizedBox(height: 20,),
              UiInput(controller: TextEditingController(), hint: "Username with icon", prefixIcon: Icons.account_balance,),
               SizedBox(height: 20,),
              UiInput(controller: TextEditingController(), size: InputSize.large, hint: "Username with icon", prefixIcon: Icons.account_balance,),
               SizedBox(height: 20,),
              UiInput(controller: TextEditingController(), size: InputSize.small, hint: "Username with icon", prefixIcon: Icons.account_balance,),
              UiChoice(choices: ["Apple", "Banana", "Melon"], choiceType: ChoiceType.single,),
              SizedBox(height: 20,),
              UiChoice(choices: ["Apple", "Banana", "Melon"], choiceType: ChoiceType.singlePrompt, promptTitle: "Eat",),
              SizedBox(height: 20,),
               UiChoice(choices: ["Apple", "Banana", "Melon"], choiceType: ChoiceType.multiple, promptTitle: "Eat",),
              SizedBox(height: 20,),
               UiChoice(choices: ["Apple", "Banana", "Melon"], choiceType: ChoiceType.multiplePrompt, promptTitle: "Eat",),
              SizedBox(height: 20,),
              UiDatePicker(onSelected: (DateTime d){}, firstDate: DateTime(2000), lastDate: DateTime(2100)),
              SizedBox(height: 20,),
              UiTimePicker(onSelected: (String v){},),
              SizedBox(height: 20,),
              UiLoading(),
              SizedBox(height: 20,),
              UiAlert(type: AlertType.info,message: "Info",),
              SizedBox(height: 20,),
              UiAlert(type: AlertType.success,message: "Success",),
              SizedBox(height: 20,),
              UiAlert(type: AlertType.error,message: "Error",),
              SizedBox(height: 20,),
              UiAlert(type: AlertType.warning,message: "Warning",),
               SizedBox(height: 100,),
            ],
          ),
        ),
      ),
    );
  }

  void _incrementCounter() {
    setState(() {
      // This call to setState tells the Flutter framework that something has
      // changed in this State, which causes it to rerun the build method below
      // so that the display can reflect the updated values. If we changed
      // _counter without calling setState(), then the build method would not be
      // called again, and so nothing would appear to happen.
      _counter++;
    });
  }
}