hive_widgets 0.0.1
hive_widgets: ^0.0.1 copied to clipboard
UI widgets
import 'package:flutter/material.dart';
import 'package:hive_widgets/ui_alert.dart';
import 'package:hive_widgets/ui_button.dart';
import 'package:hive_widgets/ui_choice.dart';
import 'package:hive_widgets/ui_datepicker.dart';
import 'package:hive_widgets/ui_input.dart';
import 'package:hive_widgets/ui_loading.dart';
import 'package:hive_widgets/ui_timepicker.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// TRY THIS: Try running your application with "flutter run". You'll see
// the application has a purple toolbar. Then, without quitting the app,
// try changing the seedColor in the colorScheme below to Colors.green
// and then invoke "hot reload" (save your changes or press the "hot
// reload" button in a Flutter-supported IDE, or press "r" if you used
// the command line to start the app).
//
// Notice that the counter didn't reset back to zero; the application
// state is not lost during the reload. To reset the state, use hot
// restart instead.
//
// This works for code too, not just values: Most code changes can be
// tested with just a hot reload.
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
useMaterial3: true,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
const MyHomePage({super.key, required this.title});
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// TRY THIS: Try changing the color here to a specific color (to
// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
// change color while the other colors stay the same.
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: SingleChildScrollView(
child: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
//
// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
// action in the IDE, or press "p" in the console), to see the
// wireframe for each widget.
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
UiButton(type: ButtonType.primary, title: "Primary", onPressed: (){},),
SizedBox(height: 20,),
UiButton(type: ButtonType.initial, title: "Initial", onPressed: (){}),
SizedBox(height: 20,),
UiButton(type: ButtonType.danger, title: "Danger", onPressed: (){}),
SizedBox(height: 20,),
UiButton(type: ButtonType.outlined, title: "Outlined", onPressed: (){}),
SizedBox(height: 20,),
UiButton(type: ButtonType.primary, icon: Icons.plus_one, title: "Outlined", onPressed: (){}),
SizedBox(height: 20,),
UiInput(controller: TextEditingController(), hint: "Username",),
SizedBox(height: 20,),
UiInput(controller: TextEditingController(), hint: "Username with icon", prefixIcon: Icons.account_balance,),
SizedBox(height: 20,),
UiInput(controller: TextEditingController(), size: InputSize.large, hint: "Username with icon", prefixIcon: Icons.account_balance,),
SizedBox(height: 20,),
UiInput(controller: TextEditingController(), size: InputSize.small, hint: "Username with icon", prefixIcon: Icons.account_balance,),
UiChoice(choices: ["Apple", "Banana", "Melon"], choiceType: ChoiceType.single,),
SizedBox(height: 20,),
UiChoice(choices: ["Apple", "Banana", "Melon"], choiceType: ChoiceType.singlePrompt, promptTitle: "Eat",),
SizedBox(height: 20,),
UiChoice(choices: ["Apple", "Banana", "Melon"], choiceType: ChoiceType.multiple, promptTitle: "Eat",),
SizedBox(height: 20,),
UiChoice(choices: ["Apple", "Banana", "Melon"], choiceType: ChoiceType.multiplePrompt, promptTitle: "Eat",),
SizedBox(height: 20,),
UiDatePicker(onSelected: (DateTime d){}, firstDate: DateTime(2000), lastDate: DateTime(2100)),
SizedBox(height: 20,),
UiTimePicker(onSelected: (String v){},),
SizedBox(height: 20,),
UiLoading(),
SizedBox(height: 20,),
UiAlert(type: AlertType.info,message: "Info",),
SizedBox(height: 20,),
UiAlert(type: AlertType.success,message: "Success",),
SizedBox(height: 20,),
UiAlert(type: AlertType.error,message: "Error",),
SizedBox(height: 20,),
UiAlert(type: AlertType.warning,message: "Warning",),
SizedBox(height: 100,),
],
),
),
),
);
}
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
}