hooks 1.0.0
hooks: ^1.0.0 copied to clipboard
A library that contains a Dart API for the JSON-based protocol for `hook/build.dart` and `hook/link.dart`.
This package provides the API for hooks in Dart. Hooks are Dart
scripts placed in the hook/ directory of a Dart package, designed to automate
tasks for a Dart package.
Currently, the main supported hook is the build hook (hook/build.dart). The
build hook is executed during a Dart build and enables you to bundle assets with
a Dart package.
The main supported asset type is a code asset, code written in other languages
that are compiled into machine code. You can use a build hook to do things such
as compile or download code assets, and then call these assets from the Dart
code of a package. The
CodeAsset
API is an extension to this package and is available in
package:code_assets.
When compiling C, C++ or Objective-C code from source, consider using
package:native_toolchain_c:
import 'package:code_assets/code_assets.dart';
import 'package:hooks/hooks.dart';
import 'package:native_toolchain_c/native_toolchain_c.dart';
void main(List<String> args) async {
await build(args, (input, output) async {
if (input.config.buildCodeAssets) {
final builder = CBuilder.library(
name: 'sqlite3',
assetName: 'src/third_party/sqlite3.g.dart',
sources: ['third_party/sqlite/sqlite3.c'],
defines: {
if (input.config.code.targetOS == OS.windows)
// Ensure symbols are exported in dll.
'SQLITE_API': '__declspec(dllexport)',
},
);
await builder.run(input: input, output: output);
}
});
}
See the full example in package:code_assets example/sqlite/.
When bundling precompiled dynamic libraries, use package:code_assets directly:
import 'package:code_assets/code_assets.dart';
import 'package:hooks/hooks.dart';
void main(List<String> args) async {
await build(args, (input, output) async {
if (input.config.buildCodeAssets) {
final packageName = input.packageName;
final assetPathInPackage = input.packageRoot.resolve('...');
final assetPathDownload = input.outputDirectoryShared.resolve('...');
output.assets.code.add(
CodeAsset(
package: packageName,
name: '...',
linkMode: DynamicLoadingBundled(),
file: assetPathInPackage,
),
);
}
});
}
For more information see dart.dev/tools/hooks.
Documentation #
For detailed documentation on debugging and the configuration schema, see the documentation.