liquid_glass_renderer 0.1.1-dev.7
liquid_glass_renderer: ^0.1.1-dev.7 copied to clipboard
The raw renderer for a liquid glass effect in Flutter.
0.1.1-dev.7 #
- FIX: throw
AssertionErrorwhen used without Impeller. - DOCS: update pubspec.yaml to reflect minimum SDK and supported platforms.
0.1.1-dev.6 #
- FIX: liquid glass not repainting in route transitions (#16).
0.1.1-dev.5 #
Note: This release has breaking changes.
- FEAT: decrease precision in shader to mediump, which should increase performance.
- BREAKING FIX: shader compilation and removed unused outline strength parameter.
0.1.1-dev.4 #
- FIX: fix shader on flutter stable.
- DOCS: new shape names.
0.1.1-dev.3 #
- DOCS: new shape names.
0.1.1-dev.2 #
Note: This release has breaking changes.
- REFACTOR: cleaned up shaders.
- FIX: squircle can handle zero radius.
- FEAT: add
clipBehaviortoLiquidGlass. - FEAT: flutter-approved SDF for squircles.
- FEAT: support three shapes per layer.
- FEAT: support all shapes.
- FEAT: better chromatic abberation.
- DOCS: added pub badge to README.
- BREAKING FEAT: renamed liquid glass shapes to match their OutlinedBorder counterparts.
0.1.1-dev.1 #
- DOCS: update pubspec and readme.
0.1.1-dev.0 #
- FEAT: initial release.
0.1.0 #
- feat: initial commit 🎉