liquid_glass_renderer 0.1.1-dev.7 copy "liquid_glass_renderer: ^0.1.1-dev.7" to clipboard
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The raw renderer for a liquid glass effect in Flutter.

0.1.1-dev.7 #

  • FIX: throw AssertionError when used without Impeller.
  • DOCS: update pubspec.yaml to reflect minimum SDK and supported platforms.

0.1.1-dev.6 #

  • FIX: liquid glass not repainting in route transitions (#16).

0.1.1-dev.5 #

Note: This release has breaking changes.

  • FEAT: decrease precision in shader to mediump, which should increase performance.
  • BREAKING FIX: shader compilation and removed unused outline strength parameter.

0.1.1-dev.4 #

  • FIX: fix shader on flutter stable.
  • DOCS: new shape names.

0.1.1-dev.3 #

  • DOCS: new shape names.

0.1.1-dev.2 #

Note: This release has breaking changes.

  • REFACTOR: cleaned up shaders.
  • FIX: squircle can handle zero radius.
  • FEAT: add clipBehavior to LiquidGlass.
  • FEAT: flutter-approved SDF for squircles.
  • FEAT: support three shapes per layer.
  • FEAT: support all shapes.
  • FEAT: better chromatic abberation.
  • DOCS: added pub badge to README.
  • BREAKING FEAT: renamed liquid glass shapes to match their OutlinedBorder counterparts.

0.1.1-dev.1 #

  • DOCS: update pubspec and readme.

0.1.1-dev.0 #

  • FEAT: initial release.

0.1.0 #

  • feat: initial commit 🎉