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Offline maps with pure flutter code. Provides rotation, markers, hillshading and much more.

mapsforge_flutter #

Pure offline maps for flutter. This is a port of mapsforge for java/android [https://github.com/mapsforge/mapsforge]

The main feature of this library is to read mapfiles stored locally at the user's device and render the mapfiles on the user's device without internet connection.

If your users are online while viewing the maps do not use that library. While it is possible to show online-maps there are much simpler libs available out there to perform this task.

Screenshots #

Austria offline Austria Satellite Indoor navigation Contour City

Examples #

Start with the simplified_example/README.md

Find many more examples in the subdirectory example/README.md

  • Day and night themes
  • World map
  • Indoor examples
  • Hillshading
  • Context menus
  • Markers
  • Drag'n'drop
  • Online-maps
  • Rotation

Credits #

First and foremost to the author of mapsforge. He has done an outstanding job!

Also to the university of chemnitz which implements indoor map support

Getting Started #

Prerequisites #

include the library in your pubspec.yaml:

  mapsforge_flutter: ^3.0.0

Note: For development purposes consider to include the github repository directly.

include a list of all used assets in your pubspec.yaml (see pubspec file from example project)

    flutter:

      assets:
        - packages/mapsforge_flutter/assets/patterns/coniferous.svg
        - packages/mapsforge_flutter/assets/patterns/coniferous_and_deciduous.svg
        - packages/mapsforge_flutter/assets/patterns/deciduous.svg
      ...

Initializing mapsforge #

Load the mapfile which holds the openstreetmap ® data

Mapfiles are files specifically designed for mobile use and provide the information about an area in condensed form. Please visit the original project for more information about how to download/generate them.

MapFile mapFile = await MapFile.from(filename, null, null);

or

MapFile mapFile = await MapFile.using(content, null, null);

Note: Destroy the mapfile by calling dispose() if not needed anymore

Create the cache for assets

assets are mostly small images to display in the map, for example parking signs, bus stop signs and so on

SymbolCache symbolCache = FileSymbolCache();

Create the displayModel which defines and holds the view/display settings like maximum zoomLevel.

DisplayModel displayModel = DisplayModel();

Note: For crisper maps consider to set the deviceScaleFactor to a higher value, e.g. 2

Create the render theme which specifies how to render the informations from the mapfile.

You can think of it like a css-file for mapsforge

RenderTheme renderTheme = await
RenderThemeBuilder.create(displayModel, "assets/render_themes/defaultrender.xml");

Create the Renderer.

The renderer is the rendering engine for the mapfiles. This code does the main work to render the contents of a mapfile together with the design guides from the rendertheme into bitmap tiles. bitmap tiles are png files with a fixed width/height. Multiple tiles together form the mapview.

JobRenderer jobRenderer = MapDataStoreRenderer(mapFile, renderTheme, symbolCache, true);

Alternatively use the onlineRenderer instead to provide the tiles from openstreetmap ®

By using the online-renderer you will not need the rendertheme nor the mapfiles.

JobRenderer jobRenderer = MapOnlineRenderer();

Optionally you can create a cache for the bitmap tiles. The tiles will survive a restart but may fill the disk space.

TileBitmapCache bitmapCache = await FileTileBitmapCache.create(jobRenderer.getRenderKey());

Note: If storing tiles at the filesystem is not desired one can also use MemoryTileBitmapCache

Glue everything together into two models.

The mapModel holds all map-relevant informations whereas the viewModel holds all informations related to how to display the map for the current widget

MapModel mapModel = MapModel(
  displayModel: displayModel,
  renderer: jobRenderer,
  symbolCache: symbolCache,
  tileBitmapCache: bitmapCache,
);

ViewModel viewModel = ViewModel(displayModel: displayModel);

Include the mapView in the build() method of your APP:

FlutterMapView(mapModel: mapModel, viewModel: viewModel );

Voilà you are done.


In order to change the position in the map programmatically call the viewModel with the new position

viewModel.setMapViewPosition(48.0901926 , 16.308939);

Similar methods exists for zooming.

License #

Same license as the original mapsforge project. LPGL-v3

Contribution #

Help is appreciated...

If you find some bug or make enhancements feel free to contribute via PullRequests. Also feel free to create bug reports in github.

Recent changes #

Use MarkerContext instead of MarkerCallback for markers.

Avoid using mapViewPosition.getLeftUpper(). Use mapViewPosition.getCenter() instead. In markers use markerContext.mapCenter. This is because we do not redraw the map for every position-update but rather only if the position gets out of the boundary of the map. mapViewPosition.getCenter() returns the CURRENT center (=position) whereas markerContext.mapCenter returns the center of the map which may be different if the map moved since the last redraw.

instead of

xxxMarker(
    markerCaption: MarkerCaption(
        text: "abc",
    ...
    ),
)

use

xxxxMarker(
    ...
)..addCaption(
    caption: "abc",
    ...
);

Documentation #

See doc/usage.md

See doc/structure.md

See doc/combine_osm_files.md

See doc/build_indoor_map_files.md

See doc/render_indoor_elements.md

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Offline maps with pure flutter code. Provides rotation, markers, hillshading and much more.

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License

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Dependencies

collection, convert, ecache, flutter, flutter_svg, golden_toolkit, http, idb_shim, logging, path_provider, provider, queue, rxdart, synchronized, xml

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