simple_animations 4.0.0-next.1  simple_animations: ^4.0.0-next.1 copied to clipboard
simple_animations: ^4.0.0-next.1 copied to clipboard
Powerful package to create beautiful custom animations in no time.
example/example.md
Examples #
This page contains several animation examples for each feature.
Table of contents #
- Simple PlayAnimation widget
- PlayAnimation widget with a child
- PlayAnimation with non-linear animation
- PlayAnimation with delay
- LoopAnimation
- MirrorAnimation
- CustomAnimation in stateless environment
- CustomAnimation in a stateful environment
Stateless Animation #
Simple PlayAnimation widget #
Animates the size of a square within a stateless widget.

import 'package:flutter/material.dart';
import 'package:simple_animations/simple_animations.dart';
void main() =>
    runApp(const MaterialApp(home: Scaffold(body: Center(child: Page()))));
class Page extends StatelessWidget {
  const Page({Key? key}) : super(key: key);
  @override
  Widget build(BuildContext context) {
    return PlayAnimation<double>(
      tween: Tween(begin: 50.0, end: 200.0), // specify tween
      duration: const Duration(seconds: 5), // set a duration
      builder: (context, child, value) {
        // <-- use builder function
        return Container(
          width: value, // apply animated value from builder function parameter
          height: value,
          color: Colors.green,
        );
      },
    );
  }
}
PlayAnimation widget with a child #
This example demonstrates the usage of a child widget along with PlayAnimation.

import 'package:flutter/material.dart';
import 'package:simple_animations/simple_animations.dart';
void main() =>
    runApp(const MaterialApp(home: Scaffold(body: Center(child: Page()))));
class Page extends StatelessWidget {
  const Page({Key? key}) : super(key: key);
  @override
  Widget build(BuildContext context) {
    return PlayAnimation<double>(
      tween: Tween(begin: 50.0, end: 200.0),
      duration: const Duration(seconds: 5),
      child: // specify child widget
          const Center(child: Text('Hello!')),
      builder: (context, child, value) {
        // obtain child via function parameter
        return Container(
          width: value,
          height: value,
          color: Colors.green,
          child: child, // place child inside the animation
        );
      },
    );
  }
}
PlayAnimation with non-linear animation #
This example demonstrates a non-linear animation. A pink square increases it's size. The easeOut curve applied to the animation makes it slow down at the end.

import 'package:flutter/material.dart';
import 'package:simple_animations/simple_animations.dart';
void main() =>
    runApp(const MaterialApp(home: Scaffold(body: Center(child: Page()))));
class Page extends StatelessWidget {
  const Page({Key? key}) : super(key: key);
  @override
  Widget build(BuildContext context) {
    return PlayAnimation<double>(
      tween: Tween(begin: 0.0, end: 200.0),
      duration: const Duration(seconds: 2),
      curve: Curves.easeOut,
      builder: (context, child, value) {
        return Container(
          width: value,
          height: value,
          color: Colors.pink,
        );
      },
    );
  }
}
PlayAnimation with delay #
This example demonstrates an animation that waits for two seconds before it starts it's animation.

import 'package:flutter/material.dart';
import 'package:simple_animations/simple_animations.dart';
void main() =>
    runApp(const MaterialApp(home: Scaffold(body: Center(child: Page()))));
class Page extends StatelessWidget {
  const Page({Key? key}) : super(key: key);
  @override
  Widget build(BuildContext context) {
    return PlayAnimation<double>(
      tween: Tween(begin: 100.0, end: 200.0),
      duration: const Duration(seconds: 2),
      delay: const Duration(seconds: 1),
      curve: Curves.easeOut,
      builder: (context, child, value) {
        return Container(
          width: value,
          height: 50.0,
          color: Colors.orange,
        );
      },
    );
  }
}
LoopAnimation #
Animation that repeatly pops up a text.

import 'package:flutter/material.dart';
import 'package:simple_animations/simple_animations.dart';
void main() =>
    runApp(const MaterialApp(home: Scaffold(body: Center(child: Page()))));
class Page extends StatelessWidget {
  const Page({Key? key}) : super(key: key);
  @override
  Widget build(BuildContext context) {
    return LoopAnimation<double>(
      tween: Tween(begin: 0.0, end: 10.0),
      duration: const Duration(seconds: 2),
      curve: Curves.easeOut,
      builder: (context, child, value) {
        return Transform.scale(
          scale: value,
          child: child,
        );
      },
      child: const Text('Hello!'),
    );
  }
}
MirrorAnimation #
This examples endlessly moves a green box from left to right.

import 'package:flutter/material.dart';
import 'package:simple_animations/simple_animations.dart';
void main() =>
    runApp(const MaterialApp(home: Scaffold(body: Center(child: Page()))));
class Page extends StatelessWidget {
  const Page({Key? key}) : super(key: key);
  @override
  Widget build(BuildContext context) {
    return MirrorAnimation<double>(
      tween: Tween(begin: -100.0, end: 100.0), // value for offset x-coordinate
      duration: const Duration(seconds: 2),
      curve: Curves.easeInOutSine, // non-linear animation
      builder: (context, child, value) {
        return Transform.translate(
          offset: Offset(value, 0), // use animated value for x-coordinate
          child: child,
        );
      },
      child: Container(
        width: 100,
        height: 100,
        color: Colors.green,
      ),
    );
  }
}
CustomAnimation in stateless environment #
Example of a pulsing square created with a fully configured CustomAnimation widget.

// ignore_for_file: avoid_print
import 'package:flutter/material.dart';
import 'package:simple_animations/simple_animations.dart';
void main() =>
    runApp(const MaterialApp(home: Scaffold(body: Center(child: Page()))));
class Page extends StatelessWidget {
  const Page({Key? key}) : super(key: key);
  @override
  Widget build(BuildContext context) {
    return CustomAnimation<double>(
      control: CustomAnimationControl.mirror,
      tween: Tween(begin: 100.0, end: 200.0),
      duration: const Duration(seconds: 2),
      delay: const Duration(seconds: 1),
      curve: Curves.easeInOut,
      startPosition: 0.5,
      animationStatusListener: (status) {
        print('status updated: $status');
      },
      builder: (context, child, value) {
        return Container(
            width: value, height: value, color: Colors.blue, child: child);
      },
      child: const Center(
          child: Text(
        'Hello!',
        style: TextStyle(color: Colors.white, fontSize: 24),
      )),
    );
  }
}
CustomAnimation in a stateful environment #
This example demonstrates the usage of CustomAnimation in a stateful widget.

import 'package:flutter/material.dart';
import 'package:simple_animations/simple_animations.dart';
void main() =>
    runApp(const MaterialApp(home: Scaffold(body: Center(child: Page()))));
class Page extends StatefulWidget {
  const Page({Key? key}) : super(key: key);
  @override
  _PageState createState() => _PageState();
}
class _PageState extends State<Page> {
  CustomAnimationControl control =
      CustomAnimationControl.play; // state variable
  @override
  Widget build(BuildContext context) {
    return CustomAnimation<double>(
      control: control, // bind state variable to parameter
      tween: Tween(begin: -100.0, end: 100.0),
      builder: (context, child, value) {
        return Transform.translate(
          // animation that moves childs from left to right
          offset: Offset(value, 0),
          child: child,
        );
      },
      child: MaterialButton(
        // there is a button
        color: Colors.yellow,
        onPressed:
            toggleDirection, // clicking button changes animation direction
        child: const Text('Swap'),
      ),
    );
  }
  void toggleDirection() {
    // toggle between control instructions
    setState(() {
      control = (control == CustomAnimationControl.play)
          ? CustomAnimationControl.playReverse
          : CustomAnimationControl.play;
    });
  }
}
Timeline Tween #
Animate multiple properties #
This example animates width, height and color of a box.

import 'package:flutter/material.dart';
import 'package:simple_animations/simple_animations.dart';
void main() => runApp(const MyApp());
// Create enum that defines the animated properties
enum AniProps { width, height, color }
class MyApp extends StatelessWidget {
  const MyApp({Key? key}) : super(key: key);
  @override
  Widget build(BuildContext context) {
    // Specify your tween
    final TimelineTween<AniProps> _tween = TimelineTween<AniProps>()
      ..addScene(
              begin: const Duration(milliseconds: 0),
              end: const Duration(milliseconds: 1000))
          .animate(AniProps.width, tween: Tween(begin: 0.0, end: 100.0))
      ..addScene(
              begin: const Duration(milliseconds: 1000),
              end: const Duration(milliseconds: 1500))
          .animate(AniProps.width, tween: Tween(begin: 100.0, end: 200.0))
      ..addScene(
              begin: Duration.zero,
              duration: const Duration(milliseconds: 2500))
          .animate(AniProps.height, tween: Tween(begin: 0.0, end: 200.0))
      ..addScene(
              begin: Duration.zero,
              duration: const Duration(milliseconds: 3000))
          .animate(AniProps.color,
              tween: ColorTween(begin: Colors.red, end: Colors.blue));
    return MaterialApp(
      home: Scaffold(
        backgroundColor: Colors.white,
        body: Center(
          child: PlayAnimation<TimelineValue<AniProps>>(
            tween: _tween, // Pass in tween
            duration: _tween.duration, // Obtain duration
            builder: (context, child, value) {
              return Container(
                width: value.get(AniProps.width), // Get animated value
                height: value.get(AniProps.height),
                color: value.get(AniProps.color),
              );
            },
          ),
        ),
      ),
    );
  }
}
Chained tweens in single animation #
This example moves a box clockwise in a rectangular pattern.

import 'package:flutter/material.dart';
import 'package:simple_animations/simple_animations.dart';
void main() => runApp(const MyApp());
// Create enum that defines the animated properties
enum AniProps { x, y }
class MyApp extends StatelessWidget {
  const MyApp({Key? key}) : super(key: key);
  @override
  Widget build(BuildContext context) {
    // Specify your tween
    final _tween = TimelineTween<AniProps>()
      ..addScene(begin: Duration.zero, duration: const Duration(seconds: 1))
          .animate(AniProps.x, tween: Tween(begin: -100.0, end: 100.0))
      ..addScene(
              begin: const Duration(seconds: 1),
              duration: const Duration(seconds: 1))
          .animate(AniProps.y, tween: Tween(begin: -100.0, end: 100.0))
      ..addScene(
              begin: const Duration(seconds: 2),
              duration: const Duration(seconds: 1))
          .animate(AniProps.x, tween: Tween(begin: 100.0, end: -100.0))
      ..addScene(
              begin: const Duration(seconds: 3),
              duration: const Duration(seconds: 1))
          .animate(AniProps.y, tween: Tween(begin: 100.0, end: -100.0));
    return MaterialApp(
      home: Scaffold(
        backgroundColor: Colors.white,
        body: Center(
          child: LoopAnimation<TimelineValue<AniProps>>(
            tween: _tween, // Pass in tween
            duration: _tween.duration, // Obtain duration
            builder: (context, child, value) {
              return Transform.translate(
                // Get animated offset
                offset: Offset(value.get(AniProps.x), value.get(AniProps.y)),
                child: Container(
                  width: 100,
                  height: 100,
                  color: Colors.green,
                ),
              );
            },
          ),
        ),
      ),
    );
  }
}
Complex example #
This example combines aspects of the examples above, including chaining and multiple properties.

import 'package:flutter/material.dart';
import 'package:simple_animations/simple_animations.dart';
void main() => runApp(const MyApp());
// Create enum that defines the animated properties
enum AniProps { x, y, color }
class MyApp extends StatelessWidget {
  const MyApp({Key? key}) : super(key: key);
  @override
  Widget build(BuildContext context) {
    // Specify your tween
    final _tween = TimelineTween<AniProps>()
      ..addScene(
              begin: const Duration(seconds: 0),
              duration: const Duration(seconds: 1))
          .animate(
            AniProps.x,
            tween: Tween(begin: -100.0, end: 100.0),
            curve: Curves.easeInOutSine,
          )
          .animate(
            AniProps.color,
            tween: ColorTween(begin: Colors.red, end: Colors.yellow),
          )
      ..addScene(
              begin: const Duration(seconds: 1),
              duration: const Duration(seconds: 1))
          .animate(
        AniProps.y,
        tween: Tween(begin: -100.0, end: 100.0),
        curve: Curves.easeInOutSine,
      )
      ..addScene(
              begin: const Duration(seconds: 2),
              duration: const Duration(seconds: 1))
          .animate(
        AniProps.x,
        tween: Tween(begin: 100.0, end: -100.0),
        curve: Curves.easeInOutSine,
      )
      ..addScene(
              begin: const Duration(seconds: 1),
              end: const Duration(seconds: 3))
          .animate(AniProps.color,
              tween: ColorTween(begin: Colors.yellow, end: Colors.blue))
      ..addScene(
              begin: const Duration(seconds: 3),
              duration: const Duration(seconds: 1))
          .animate(
            AniProps.y,
            tween: Tween(begin: 100.0, end: -100.0),
            curve: Curves.easeInOutSine,
          )
          .animate(AniProps.color,
              tween: ColorTween(begin: Colors.blue, end: Colors.red));
    return MaterialApp(
      home: Scaffold(
        backgroundColor: Colors.white,
        body: Center(
          child: LoopAnimation<TimelineValue<AniProps>>(
            tween: _tween, // Pass in tween
            duration: _tween.duration, // Obtain duration
            builder: (context, child, value) {
              return Transform.translate(
                // Get animated offset
                offset: Offset(value.get(AniProps.x), value.get(AniProps.y)),
                child: Container(
                  width: 100,
                  height: 100,
                  color: value.get(AniProps.color), // Get animated color
                ),
              );
            },
          ),
        ),
      ),
    );
  }
}
Anicoto #
Basic usage pattern #
This example shows a complete app that uses AnimationMixin in a simple way.

import 'package:flutter/material.dart';
import 'package:simple_animations/simple_animations.dart';
void main() => runApp(const MaterialApp(home: Page()));
class Page extends StatelessWidget {
  const Page({Key? key}) : super(key: key);
  @override
  Widget build(BuildContext context) {
    return const Scaffold(
      body: SafeArea(child: Center(child: MyAnimatedWidget())),
    );
  }
}
class MyAnimatedWidget extends StatefulWidget {
  const MyAnimatedWidget({Key? key}) : super(key: key);
  @override
  _MyAnimatedWidgetState createState() => _MyAnimatedWidgetState();
}
// Add AnimationMixin to state class
class _MyAnimatedWidgetState extends State<MyAnimatedWidget>
    with AnimationMixin {
  late Animation<double> size; // Declare animation variable
  @override
  void initState() {
    // The controller is automatically provided by the mixin.
    // Connect tween and controller and store into animation variable.
    size = Tween(begin: 0.0, end: 200.0).animate(controller);
    // Start the animation playback
    controller.play();
    super.initState();
  }
  @override
  Widget build(BuildContext context) {
    return Container(
      width: size.value, // Use the value of the animation variable
      height: size.value,
      color: Colors.red,
    );
  }
}
Multiple AnimationController instances #
This example uses 3 unique AnimationController instances to animate width, height and color independently.

import 'package:flutter/material.dart';
import 'package:simple_animations/simple_animations.dart';
void main() => runApp(const MaterialApp(home: Page()));
class Page extends StatelessWidget {
  const Page({Key? key}) : super(key: key);
  @override
  Widget build(BuildContext context) {
    return const Scaffold(
      body: SafeArea(child: Center(child: MyAnimatedWidget())),
    );
  }
}
class MyAnimatedWidget extends StatefulWidget {
  const MyAnimatedWidget({Key? key}) : super(key: key);
  @override
  _MyAnimatedWidgetState createState() => _MyAnimatedWidgetState();
}
class _MyAnimatedWidgetState extends State<MyAnimatedWidget>
    with AnimationMixin {
  // declare AnimationControllers
  late AnimationController widthController;
  late AnimationController heightController;
  late AnimationController colorController;
  // declare Animation variables
  late Animation<double> width;
  late Animation<double> height;
  late Animation<Color?> color;
  @override
  void initState() {
    // create controller instances and use mirror animation behavior
    widthController = createController()
      ..mirror(duration: const Duration(seconds: 5));
    heightController = createController()
      ..mirror(duration: const Duration(seconds: 3));
    colorController = createController()
      ..mirror(duration: const Duration(milliseconds: 1500));
    // connect tween with individual controllers
    width = Tween(begin: 100.0, end: 200.0).animate(widthController);
    height = Tween(begin: 100.0, end: 200.0).animate(heightController);
    color = ColorTween(begin: Colors.red, end: Colors.blue)
        .animate(colorController);
    super.initState();
  }
  @override
  Widget build(BuildContext context) {
    return Container(
      width: width.value, //  use animated values
      height: height.value,
      color: color.value,
    );
  }
}