spine_flutter 4.2.21
spine_flutter: ^4.2.21 copied to clipboard
The official Spine Flutter Runtime to load, display and interact with Spine animations.
FilterQuality for texture atlas pages is now set to medium. It is configurable via Atlas.filterQuality. See https://github.com/EsotericSoftware/spine-runtimes/issues/2362 #
#4.2.21
Track Entry listeners are now invoked properly, see https://github.com/EsotericSoftware/spine-runtimes/issues/2349 #
4.2.20 #
Fixed clipping bug, see https://github.com/EsotericSoftware/spine-runtimes/issues/2431 #
4.2.19 #
- Fixes #2412, single bone, translation only IK constraints did not take skeleton scale into account.
4.2.18 #
- Fixes compilation errors due to API change in Flutter 3.16.0, see this issue. Note: Depending on this version requires your project to depend on Flutter >= 3.16.0 as well.
4.1.12 #
FilterQuality for texture atlas pages is now set to medium. It is configurable via Atlas.filterQuality. See https://github.com/EsotericSoftware/spine-runtimes/issues/2362 #
Track Entry listeners are now invoked properly, see https://github.com/EsotericSoftware/spine-runtimes/issues/2349 #
4.1.11 #
Fixed clipping bug, see https://github.com/EsotericSoftware/spine-runtimes/issues/2431 #
4.1.9 #
Fixes #2412, single bone, translation only IK constraints did not take skeleton scale into account. #
4.1.8 #
- Fixes compilation errors due to API change in Flutter 3.16.0, see this issue. Note: Depending on this version requires your project to depend on Flutter >= 3.16.0 as well.
4.2.17 #
- Fix allocation patter for temporary structs on Windows, which resulted in a hard crash without a stack trace on the native side.
4.1.7 #
- Fix allocation patter for temporary structs on Windows, which resulted in a hard crash without a stack trace on the native side.
4.2.16 #
- Fixed bug in path handling on Windows.
4.1.6 #
- Fixed bug in path handling on Windows.
4.2.15 #
- Updated http dependency to 1.1.0
4.1.5 #
- Updated http dependency to 1.1.0
4.2.14 #
- Merge changes from 4.1.4.
4.1.4 #
- Fixes for WASM/web builds.
4.2.13 #
- Fixes for Impeller.
4.1.3 #
- Fixes for Impeller.
4.2.12 #
- Merge changes from 4.1.1 and 4.1.2.
4.1.2 #
- API documentation and minor cosmetics.
4.1.1 #
- Backport to 4.1 spine-runtimes branch.
- Blend mode support.
- Hot-reload support. The underlying
SkeletonDrawablewill be retained if the asset file names and type provided to theSpineWidgetconstructor has not changed.
4.2.11 #
- Update README.md with setup and development instructions.
4.2.10 #
- Update README.md to point to Junji's Dart-only Spine runtime.
4.2.9 #
- Fix atlas parsing.
4.2.8 #
- Change reversed positional argument order in
SpineWidgetconstructors.
4.2.7 #
- Change package name from
esotericsoftware_spine_fluttertospine_flutter.
4.2.6 #
- Fix analyzer errors, fix code style to adhere to Dart standards.
4.2.5 #
- Implemented batching of render commands, reducing the number of draw calls. 60/120fps for 100 Spineboys on all platforms.
0.0.4 #
- Clean-up
fromAsset()factory methods so the atlas comes before skeleton data file name. - Rename
Vector2toVec2. - Make the bundle configurable in
SpineWidget.asset().
0.0.3 #
- Lower macOS deployment target to 10.11.
0.0.2 #
- Fix package name in build system
spine_flutter>esotericsoftware_spine_flutter.
0.0.1 #
Initial test release.