spine_flutter_patch 4.1.6  spine_flutter_patch: ^4.1.6 copied to clipboard
spine_flutter_patch: ^4.1.6 copied to clipboard
The official Spine Flutter Runtime to load, display and interact with Spine animations.
4.1.6 #
- Fixes for WASM/web builds.
4.1.5 #
- Fixes for WASM/web builds.
4.1.4 #
- Fixes for WASM/web builds.
4.1.3 #
- Fixes for Impeller.
4.1.2 #
- API documentation and minor cosmetics.
4.1.1 #
- Backport to 4.1 spine-runtimes branch.
- Blend mode support.
- Hot-reload support. The underlying SkeletonDrawablewill be retained if the asset file names and type provided to theSpineWidgetconstructor has not changed.
4.2.11 #
- Update README.md with setup and development instructions.
4.2.10 #
- Update README.md to point to Junji's Dart-only Spine runtime.
4.2.9 #
- Fix atlas parsing.
4.2.8 #
- Change reversed positional argument order in SpineWidgetconstructors.
4.2.7 #
- Change package name from  esotericsoftware_spine_fluttertospine_flutter.
4.2.6 #
- Fix analyzer errors, fix code style to adhere to Dart standards.
4.2.5 #
- Implemented batching of render commands, reducing the number of draw calls. 60/120fps for 100 Spineboys on all platforms.
0.0.4 #
- Clean-up fromAsset()factory methods so the atlas comes before skeleton data file name.
- Rename Vector2toVec2.
- Make the bundle configurable in SpineWidget.asset().
0.0.3 #
- Lower macOS deployment target to 10.11.
0.0.2 #
- Fix package name in build system spine_flutter>esotericsoftware_spine_flutter.
0.0.1 #
Initial test release.