vibe_ui 0.0.1+0.2
vibe_ui: ^0.0.1+0.2 copied to clipboard
A self-use ui system
example/lib/main.dart
import 'package:example/ConvertJson.dart';
import 'package:example/HomePage.dart';
import 'package:flutter/material.dart';
import 'package:vibe_ui/config/Env.dart';
import 'package:vibe_ui/entity/HttpBaseEntity.dart';
import 'package:vibe_ui/http/DioUtil.dart';
import 'package:vibe_ui/utils/Toast.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
MyApp({super.key}) : super() {
// init dio
configDio(
getJsonSingleType: ConvertJson.getJsonSingleType,
getListJsonType: ConvertJson.getListJsonType,
httpBaseEntity:
HttpBaseEntity(code: '1', msg: "message", data: 'result'),
commonErrorCallback: (code, msg) {
// Toast.showCustomToast(context, msg);
},
baseUrl: "");
}
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
useMaterial3: true,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return MaterialApp(
theme: ThemeData(
scaffoldBackgroundColor: Colors.white,
primaryColor: Colors.purple,
inputDecorationTheme: InputDecorationTheme(
border: OutlineInputBorder(
borderSide: BorderSide(color: Colors.purple),
borderRadius: BorderRadius.circular(14),
),
enabledBorder: OutlineInputBorder(
borderSide: BorderSide(color: Colors.purple),
borderRadius: BorderRadius.circular(14),
),
outlineBorder: BorderSide(color: Colors.purple),
errorBorder: OutlineInputBorder(
borderSide: BorderSide(color: Colors.purple),
borderRadius: BorderRadius.circular(14),
),
focusedBorder: OutlineInputBorder(
borderRadius: BorderRadius.circular(14),
borderSide: BorderSide(color: Colors.purple),
)),
textButtonTheme: TextButtonThemeData(
style: ButtonStyle(
backgroundColor: WidgetStateProperty.all<Color>(Color(0xff1677ff)),
)),
buttonTheme: const ButtonThemeData(
buttonColor: Colors.red,
colorScheme: ColorScheme(
brightness: Brightness.light,
primary: Colors.red,
onPrimary: Colors.redAccent,
secondary: Colors.limeAccent,
onSecondary: Colors.lime,
error: Colors.green,
onError: Colors.greenAccent,
surface: Colors.yellowAccent,
onSurface: Colors.yellow,
)),
buttonBarTheme: const ButtonBarThemeData(),
switchTheme: SwitchThemeData(
trackOutlineColor: WidgetStateProperty.all<Color>(Colors.red),
)),
home: HomePage(),
);
}
}