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The simulation: a fixed step, an ECS, levels, navigation, saves and replays. Plain Dart, so it runs on a server.#game-development#simulation#game-engine#determinism
flutter3d_game_shooter
flutter3d_game_shooter: ^0.6.0 copied to clipboard
0
likes
150
points
340
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The parts of a first-person shooter that are not parts of an engine: monsters, weapons, an inventory, and the step order that ties them together.#game-development#game-engine#shooter#gameplay
flutter3d_game_racing
flutter3d_game_racing: ^0.6.0 copied to clipboard
0
likes
150
points
306
downloads
A third genre: a car with grip it can lose, a track measured in metres, and the lap that comes of going round it.#game-development#game-engine#racing#gameplay
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