FieldInstance class
A field is a variable that can be used in the onExecute function of a node.
In addition to the prototype, it holds the data.
Constructors
- FieldInstance({required FieldPrototype prototype, required dynamic data})
-
FieldInstance.fromJson(Map<
String, dynamic> json, Map<String, FieldPrototype> fieldPrototypes, Map<String, DataHandler> dataHandlers) -
factory
Properties
- data ↔ dynamic
-
getter/setter pair
- editorOverlayController → OverlayPortalController
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
-
key
→ GlobalKey<
State< StatefulWidget> > -
final
- prototype → FieldPrototype
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
copyWith(
{dynamic data}) → FieldInstance -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
Map< String, DataHandler> dataHandlers) → Map<String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited