MSER class
MSER is a wrapper around the cv::MSER.
Constructors
- MSER.create({int delta = 5, int minArea = 60, int maxArea = 14400, double maxVariation = 0.25, double minDiversity = 0.2, int maxEvolution = 200, double areaThreshold = 1.01, double minMargin = 0.003, int edgeBlurSize = 5})
-
Full constructor for %MSER detector
factory
- MSER.empty()
-
returns a new MSER algorithm
factory
- MSER.fromPointer(MSERPtr ptr, [bool attach = true])
-
factory
Properties
- areaThreshold ↔ double
-
getter/setter pair
- defaultName → String
-
no setteroverride
- delta ↔ int
-
getter/setter pair
- edgeBlurSize ↔ int
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- isEmpty → bool
-
no setteroverride
- maxArea ↔ int
-
getter/setter pair
- maxEvolution ↔ int
-
getter/setter pair
- maxVariation ↔ double
-
getter/setter pair
- minArea ↔ int
-
getter/setter pair
- minDiversity ↔ double
-
getter/setter pair
- minMargin ↔ double
-
getter/setter pair
- pass2Only ↔ bool
-
getter/setter pair
-
props
→ List<
Object?> -
no setterinherited
-
ptr
↔ Pointer<
MSER> -
getter/setter pairinherited
- ref → MSER
-
no setteroverride
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
detect(
Mat src, {VecKeyPoint? keypoints, Mat? mask}) → VecKeyPoint -
Detect keypoints in an image using MSER.
override
-
detectAndCompute(
Mat src, Mat mask, {VecKeyPoint? keypoints, Mat? descriptors, bool useProvidedKeypoints = false}) → (VecKeyPoint, Mat) -
override
-
detectAndComputeAsync(
Mat src, Mat mask, {Mat? descriptors, VecKeyPoint? keypoints, bool useProvidedKeypoints = false}) → Future< (VecKeyPoint, Mat)> - DetectAndCompute keypoints and compute in an image using AKAZE.
-
detectAsync(
Mat src, {VecKeyPoint? keypoints, Mat? mask}) → Future< VecKeyPoint> - Detect keypoints in an image using MSER.
-
dispose(
) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
- finalizer → NativeFinalizer
-
final