FShadow class

Annotations

Constructors

FShadow({required FGeneralTypeInput x, required FGeneralTypeInput y, required FGeneralTypeInput spread, required FGeneralTypeInput blur, required FFill fill, required FSize opacity})
Set of funcs to use Shadow property in Teta
const

Properties

blur → FGeneralTypeInput
final
fill → FFill
final
hashCode → int
The hash code for this object.
no setterinherited
opacity → FSize
final
props → List<Object?>
The list of properties that will be used to determine whether two instances are equal.
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
spread → FGeneralTypeInput
final
stringify → bool?
If set to true, the toString method will be overridden to output this instance's props.
no setterinherited
x → FGeneralTypeInput
final
y → FGeneralTypeInput
final

Methods

copyWith({FGeneralTypeInput? x, FGeneralTypeInput? y, FGeneralTypeInput? spread, FGeneralTypeInput? blur, FFill? fill, FSize? opacity}) → FShadow
get(BuildContext context, int loop) → BoxShadow
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
ready() → FShadow
toJson() → Map<String, dynamic>
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Methods

fromJson(Map<String, dynamic> json) → FShadow

Constants

clear → const FShadow