MemoryDirectory class

An in-memory implementation of Directory.

Inheritance
Implemented types

Properties

absolute Directory
A FileSystemEntity whose path is the absolute path of path.
no setteroverride
hashCode int
The hash code for this object.
no setterinherited
isAbsolute bool
Whether this object's path is absolute.
no setterinherited
parent Directory
The parent directory of this entity.
no setterinherited
path String
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
uri Uri
A Uri representing the file system entity's location.
no setterinherited

Methods

create({bool recursive = false}) Future<Directory>
Creates the directory if it doesn't exist.
override
createSync({bool recursive = false}) → void
Synchronously creates the directory if it doesn't exist.
override
createTemp([String? prefix]) Future<Directory>
Creates a temporary directory in this directory.
override
createTempSync([String? prefix]) Directory
Synchronously creates a temporary directory in this directory.
override
delete({bool recursive = false}) Future<FileSystemEntity>
Deletes this FileSystemEntity.
inherited
deleteSync({bool recursive = false}) → void
Synchronously deletes this FileSystemEntity.
inherited
exists() Future<bool>
Checks whether the file system entity with this path exists.
inherited
existsSync() bool
Synchronously checks whether the file system entity with this path exists.
override
list({bool recursive = false, bool followLinks = true}) Stream<FileSystemEntity>
Lists the sub-directories and files of this Directory.
override
listSync({bool recursive = false, bool followLinks = true}) List<FileSystemEntity>
Lists the sub-directories and files of this Directory. Optionally recurses into sub-directories.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
rename(String newPath) Future<Directory>
Renames this file system entity.
override
renameSync(String newPath) Directory
Synchronously renames this file system entity.
override
Resolves the path of a file system object relative to the current working directory.
inherited
resolveSymbolicLinksSync() String
Resolves the path of a file system object relative to the current working directory.
override
stat() Future<FileStat>
Calls the operating system's stat() function on path.
inherited
statSync() FileStat
Synchronously calls the operating system's stat() function on path.
override
toString() String
A string representation of this object.
inherited
watch({int events = FileSystemEvent.all, bool recursive = false}) Stream<FileSystemEvent>
Start watching the FileSystemEntity for changes.
override

Operators

operator ==(Object other) bool
The equality operator.
inherited