MemoryFsEntity class abstract
An in-memory implementation of FileSystemEntity.
- Implemented types
- Implementers
Constructors
- MemoryFsEntity.new(MapBasedFileSystem _fs, String path)
Properties
- absolute → FileSystemEntity
-
A FileSystemEntity whose path is the absolute path of path.
no setteroverride
- hashCode → int
-
The hash code for this object.
no setterinherited
- isAbsolute → bool
-
Whether this object's path is absolute.
no setteroverride
- parent → Directory
-
The parent directory of this entity.
no setteroverride
- path → String
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- uri → Uri
-
A Uri representing the file system entity's location.
no setteroverride
Methods
-
delete(
{bool recursive = false}) → Future< FileSystemEntity> -
Deletes this FileSystemEntity.
override
-
deleteSync(
{bool recursive = false}) → void -
Synchronously deletes this FileSystemEntity.
override
-
exists(
) → Future< bool> -
Checks whether the file system entity with this path exists.
override
-
existsSync(
) → bool -
Synchronously checks whether the file system entity with this path
exists.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
rename(
String newPath) → Future< FileSystemEntity> -
Renames this file system entity.
override
-
renameSync(
String newPath) → FileSystemEntity -
Synchronously renames this file system entity.
override
-
resolveSymbolicLinks(
) → Future< String> -
Resolves the path of a file system object relative to the
current working directory.
override
-
resolveSymbolicLinksSync(
) → String -
Resolves the path of a file system object relative to the
current working directory.
override
-
stat(
) → Future< FileStat> -
Calls the operating system's
stat()
function on path.override -
statSync(
) → FileStat -
Synchronously calls the operating system's
stat()
function on path.override -
toString(
) → String -
A string representation of this object.
inherited
-
watch(
{int events = FileSystemEvent.all, bool recursive = false}) → Stream< FileSystemEvent> -
Start watching the FileSystemEntity for changes.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited