SpriteAnimationWidget class

A StatelessWidget that renders a SpriteAnimation

Inheritance

Constructors

SpriteAnimationWidget({required SpriteAnimation animation, required SpriteAnimationTicker animationTicker, bool playing = true, Anchor anchor = Anchor.topLeft, WidgetBuilder? errorBuilder, WidgetBuilder? loadingBuilder, VoidCallback? onComplete, Paint? paint, Size? size, Key? key})
const
SpriteAnimationWidget.asset({required String path, required SpriteAnimationData data, Images? images, bool playing = true, Anchor anchor = Anchor.topLeft, WidgetBuilder? errorBuilder, WidgetBuilder? loadingBuilder, VoidCallback? onComplete, Paint? paint, Size? size, String? package, Key? key})
Loads image from the asset path and renders it as a widget.

Properties

anchor → Anchor
The positioning Anchor.
final
errorBuilder → WidgetBuilder?
A builder function that is called if the loading fails.
final
hashCode → int
The hash code for this object.
no setterinherited
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
loadingBuilder → WidgetBuilder?
A builder function that is called while the loading is on the way.
final
onComplete → VoidCallback?
A callback that is called when the animation completes.
final
paint → Paint?
A custom Paint to be used when rendering the sprite. When omitted the default paint from the Sprite class will be used.
final
playing → bool
Whether the animation should be playing or not.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
size → Size?
The size of the widget. If null, the widget will fill the available space.
final

Methods

createElement() → StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → State<SpriteAnimationWidget>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited