AnimationState class

Couples an immutable ModelAnimation (animation data) with a clock, which allows it to be ticked by the game loop and sampled for rendering.

Constructors

AnimationState.new()

Properties

animationRef ModelAnimation?
getter/setter pair
clock double
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

maybeTransform(int nodeIndex, Matrix4 transform) Matrix4
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reset() → void
startAnimation(ModelAnimation? animation, {bool resetClock = true}) → void
toString() String
A string representation of this object.
inherited
update(double dt) → void

Operators

operator ==(Object other) bool
The equality operator.
inherited