createResource method
Implementation
@override
gpu.RenderPipeline createResource() {
return gpu.gpuContext.createRenderPipeline(
_vertexShader.compile().resource,
_fragmentShader.compile().resource,
);
}
@override
gpu.RenderPipeline createResource() {
return gpu.gpuContext.createRenderPipeline(
_vertexShader.compile().resource,
_fragmentShader.compile().resource,
);
}