Material class abstract
Base material Resource, it holds the shader library that should be used for the texture.
- Inheritance
-
- Object
- Resource<
RenderPipeline> - Material
- Implementers
Constructors
- Material.new({required Shader vertexShader, required Shader fragmentShader})
- Base material Resource, it holds the shader library that should be used for the texture.
Properties
- fragmentShader ↔ Shader
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- recreateResource ↔ bool
-
getter/setter pairinherited
- resource → RenderPipeline
-
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- vertexShader ↔ Shader
-
getter/setter pair
Methods
-
bind(
GraphicsDevice device) → void -
createResource(
) → RenderPipeline -
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
- defaultMaterial ↔ Material
-
getter/setter pair