Animation class

Inheritance

Constructors

Animation({required GltfRoot root, required String? name, required List<AnimationChannel> channels, required List<AnimationSampler> samplers})
Animation.parse(GltfRoot root, Map<String, Object?> map)

Properties

channels → List<AnimationChannel>
An array of animation channels. An animation channel combines an animation sampler with a target property being animated. Different channels of the same animation MUST NOT have the same targets.
final
hashCode → int
The hash code for this object.
no setterinherited
name → String?
final
root → GltfRoot
finalinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
samplers → List<AnimationSampler>
An array of animation samplers. An animation sampler combines timestamps with a sequence of output values and defines an interpolation algorithm.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toFlameAnimation() → ModelAnimation
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited