AnimationInterpolation enum

Inheritance
Available extensions

Values

linear → const AnimationInterpolation

The animated values are linearly interpolated between keyframes. When targeting a rotation, spherical linear interpolation (slerp) SHOULD be used to interpolate quaternions. The number of output elements MUST equal the number of input elements.

const AnimationInterpolation('LINEAR')
step → const AnimationInterpolation

The animated values remain constant to the output of the first keyframe, until the next keyframe. The number of output elements MUST equal the number of input elements.

const AnimationInterpolation('STEP')
cubicSpline → const AnimationInterpolation

The animation's interpolation is computed using a cubic spline with specified tangents. The number of output elements MUST equal three times the number of input elements. For each input element, the output stores three elements, an in-tangent, a spline vertex, and an out-tangent. There MUST be at least two keyframes when using this interpolation.

const AnimationInterpolation('CUBICSPLINE')

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
name String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
value String
final

Methods

lerp(Vector3 a, Vector3 b, double t) → Vector3
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
slerp(Quaternion a, Quaternion b, double t) → Quaternion
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<AnimationInterpolation>
A constant List of the values in this enum, in order of their declaration.