toFlameSurface method
Surface
toFlameSurface([
- Matrix4? transform
Implementation
flame_3d.Surface toFlameSurface([Matrix4? transform]) {
final jointData = computeJointData();
final (vertices, indices) = toFlameVertices(
jointData,
transform ?? Matrix4.identity(),
);
return flame_3d.Surface(
vertices: vertices.toList(),
indices: indices,
jointMap: jointData.jointMap,
material: material?.get().toFlameMaterial() ??
flame_3d.SpatialMaterial(
albedoColor: const Color(0xFFFF00FF),
),
);
}