Texture.parse constructor
Implementation
Texture.parse(
GltfRoot root,
Map<String, Object?> map,
) : this(
root: root,
format: TextureFormat.parse(map, 'format') ?? TextureFormat.rgba,
internalFormat:
TextureFormat.parse(map, 'internalFormat') ?? TextureFormat.rgba,
sampler: Parser.ref<Sampler>(root, map, 'sampler'),
source: Parser.ref<Image>(root, map, 'source')!,
target: TextureTarget.parse(map, 'target') ?? TextureTarget.texture2d,
type: TextureType.parse(map, 'type') ?? TextureType.unsignedByte,
);