Texture class

Inheritance

Constructors

Texture({required GltfRoot root, required TextureFormat format, required TextureFormat internalFormat, required GltfRef<Sampler>? sampler, required GltfRef<Image> source, required TextureTarget target, required TextureType type})
Texture.parse(GltfRoot root, Map<String, Object?> map)

Properties

format → TextureFormat
The texture's format. Defaults to 6408 (RGBA).
final
hashCode → int
The hash code for this object.
no setterinherited
internalFormat → TextureFormat
The texture's internal format. Defaults to 6408 (RGBA).
final
root → GltfRoot
finalinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
sampler → GltfRef<Sampler>?
The reference to the sampler used by this texture.
final
source → GltfRef<Image>
The reference to the image used by this texture.
final
target → TextureTarget
The target that the WebGL texture should be bound to.
final
type → TextureType
Texel datatype. Defaults to 5121 (UNSIGNED_BYTE).
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toFlameTexture() → Texture
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited