ActorImage class

Inheritance
Mixed-in types
Implementers

Constructors

ActorImage()

Properties

allClips → List<List<ActorClip>?>
no setterinherited
allConstraints → List<ActorConstraint>
no setterinherited
animationDeformedVertices → Float32List?
no setter
artboard ↔ ActorArtboard
getter/setter pairinherited
blendModeId ↔ int
getter/setter pairoverride
childOpacity → double
no setterinherited
children → List<ActorComponent>?
no setterinherited
clips → List<ActorClip>?
no setterinherited
clipShapes → List<List<ClipShape>>
no setterinherited
collapsedVisibility ↔ bool
getter/setter pairinherited
connectedBones → List<SkinnedBone>?
no setterinherited
dependents ↔ List<ActorComponent>?
getter/setter pairinherited
dirtMask ↔ int
getter/setter pairinherited
doesAnimationVertexDeform ↔ bool
getter/setter pair
doesDraw → bool
no setterinherited
drawIndex ↔ int
getter/setter pairinherited
drawOrder ↔ int
getter/setter pairoverride
dynamicUV → Float32List?
no setter
graphOrder ↔ int
getter/setter pairinherited
hashCode → int
The hash code for this object.
no setterinherited
idx ↔ int
getter/setter pairinherited
imageTransform → Mat2D?
no setter
isConnectedToBones → bool
no setterinherited
isHidden ↔ bool
getter/setter pairinherited
layerEffect → ActorLayerEffectRenderer?
no setterinherited
layerEffectRenderParent ↔ ActorNode?
If this is set the drawable belongs to a layer. We store a reference to the parent node that contains the layer.
getter/setter pairinherited
name → String
no setterinherited
opacity ↔ double
getter/setter pairinherited
parent ↔ ActorNode?
getter/setter pairinherited
renderCollapsed → bool
no setterinherited
renderOpacity → double
no setterinherited
rotation ↔ double
getter/setter pairinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
scaleX ↔ double
getter/setter pairinherited
scaleY ↔ double
getter/setter pairinherited
sequenceFrame ↔ int
getter/setter pair
sequenceFrames → List<SequenceFrame>?
no setter
sequenceUVs → Float32List?
no setter
skin ↔ ActorSkin?
getter/setter pairinherited
textureIndex → int
no setter
transform → Mat2D
no setterinherited
translation ↔ Vec2D
getter/setter pairinherited
triangleCount → int
no setter
triangles → Uint16List?
no setter
vertexBoneIndexOffset → int
no setter
vertexBoneWeightOffset → int
no setter
vertexCount → int
no setter
vertexPositionOffset → int
no setter
vertexStride → int
no setter
vertexUVOffset → int
no setter
vertices → Float32List?
no setter
worldTransform ↔ Mat2D
getter/setter pairinherited
worldTransformOverride ↔ Mat2D?
getter/setter pairinherited
x ↔ double
getter/setter pairinherited
y ↔ double
getter/setter pairinherited

Methods

addChild(ActorComponent component) → void
inherited
addConstraint(ActorConstraint constraint) → bool
inherited
addPeerConstraint(ActorConstraint constraint) → bool
inherited
all(ComponentWalkCallback cb) → bool
inherited
completeResolve() → void
inherited
computeAABB() → AABB
override
copyComponent(ActorComponent component, ActorArtboard resetArtboard) → void
inherited
copyDrawable(ActorDrawable node, ActorArtboard resetArtboard) → void
inherited
copyImage(ActorImage node, ActorArtboard resetArtboard) → void
copyNode(ActorNode node, ActorArtboard resetArtboard) → void
inherited
copySkinnable(ActorSkinnable node, ActorArtboard resetArtboard) → void
inherited
disposeGeometry() → void
eachChildRecursive(ComponentWalkCallback cb) → bool
inherited
findLayerEffect() → void
inherited
getWorldTranslation(Vec2D vec) → Vec2D
inherited
initializeGraphics() → void
override
invalidateDrawable() → void
override
invalidateShape() → void
inherited
makeInstance(ActorArtboard resetArtboard) → ActorComponent
override
makeVertexPositionBuffer() → Float32List
makeVertexUVBuffer() → Float32List
markTransformDirty() → void
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onDirty(int dirt) → void
inherited
onParentChanged(ActorNode? from, ActorNode? to) → void
inherited
removeChild(ActorComponent component) → void
inherited
resolveComponentIndices(List<ActorComponent?> components) → void
override
resolveSkinnable(List<ActorComponent?> components) → void
inherited
toString() → String
A string representation of this object.
inherited
transformDeformVertices(Mat2D wt) → void
update(int dirt) → void
inherited
updateTransform() → void
inherited
updateVertexPositionBuffer(Float32List buffer, bool isSkinnedDeformInWorld) → void
updateVertexUVBuffer(Float32List buffer) → void
updateWorldTransform() → void
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Methods

read(ActorArtboard artboard, StreamReader reader, ActorImage node) → ActorImage
override