FloatingMenuAnchoredOverlay class

Inheritance

Constructors

FloatingMenuAnchoredOverlay({Key? key, required FloatingMenuAnchoredOverlayController controller, required Widget child, required double panelWidth, required double panelHeight, required Widget panelChild, FloatingMenuAnchoredOverlayAnchorBuilder? anchorBuilder, FloatingMenuAnchoredOverlayStyle style = const FloatingMenuAnchoredOverlayStyle(), FloatingMenuAnchoredOverlayPlacement placement = FloatingMenuAnchoredOverlayPlacement.auto, bool expandFromAnchor = false, double gap = 8, EdgeInsetsGeometry overlayPadding = const EdgeInsets.all(12), bool closeOnScroll = false, Duration animationDuration = const Duration(milliseconds: 220), Curve animationCurve = Curves.easeOut, bool useRootOverlay = true})
const

Properties

anchorBuilder → FloatingMenuAnchoredOverlayAnchorBuilder?
Optional builder to wire your own onTap (InkWell, GestureDetector, etc) without interfering with the child's gesture arena.
final
animationCurve → Curve
final
animationDuration → Duration
Animation.
final
child → Widget
The widget in your grid/list.
final
closeOnScroll → bool
Whether to close when the nearest Scrollable is scrolled.
final
controller → FloatingMenuAnchoredOverlayController
final
expandFromAnchor → bool
If true, the panel will be positioned on top of the anchor and animated to expand from the anchor's size (instead of appearing as a separate popover above/below/side).
final
gap → double
Spacing between the anchor and the panel.
final
hashCode → int
The hash code for this object.
no setterinherited
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
overlayPadding → EdgeInsetsGeometry
Extra padding inside the overlay bounds (in addition to SafeArea).
final
panelChild → Widget
Content shown inside the panel.
final
panelHeight → double
final
panelWidth → double
Desired panel size (will be clamped to available space).
final
placement → FloatingMenuAnchoredOverlayPlacement
Placement of the panel relative to the anchor.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
style → FloatingMenuAnchoredOverlayStyle
Visual customization for the overlay barrier and panel.
final
useRootOverlay → bool
Whether to use the root overlay.
final

Methods

createElement() → StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → State<FloatingMenuAnchoredOverlay>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited