DefaultMotionEngine class

Default engine: binds controllers for explicit effects, coordinates lifecycle.

Implemented types

Constructors

DefaultMotionEngine()

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

bind(List<MotionEffect> effects, TickerProvider vsync) → void
Attaches effects to the engine using vsync for explicit animations.
override
buildPipeline() List<MotionRender>
Builds the ordered render pipeline for the current animation frame.
override
configure({required bool animationsDisabled, VoidCallback? onRequestRebuild}) → void
Called before bind so the engine knows accessibility and rebuild hooks.
dispose() → void
Releases every effect, listener, and animation controller.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reset() → void
Stops active effects and returns them to their initial frame.
override
start(MotionTrigger trigger) → void
Starts effects configured for trigger.
override
stop() → void
Stops active effects at their current frame.
override
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited