play method

  1. @override
void play({
  1. required MotionTrigger trigger,
})
override

Implementation

@override
void play({required MotionTrigger trigger}) {
  if (trigger != this.trigger) {
    return;
  }

  if (spec.repeat) {
    controller?.repeat(reverse: spec.reverse);
  } else {
    super.play(trigger: trigger);
  }
}