FieldState<T> class
Constructors
-
FieldState.new({required T? value, required List<
ValidationResult> validationResults, required bool dirty, required bool touched}) -
const
- FieldState.initial(T? initialValue)
-
const
Properties
- dirty → bool
-
final
- hashCode → int
-
The hash code for this object.
no setteroverride
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- touched → bool
-
final
-
validationResults
→ List<
ValidationResult> -
final
- value → T?
-
final
Methods
-
copyWith(
{T? value, List< ValidationResult> ? validationResults, bool? dirty, bool? touched}) → FieldState<T> -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
covariant FieldState< T> other) → bool -
The equality operator.
override