GlobeRouteLayer class

Renders animated multi-waypoint flight corridors, logistics routes, and moving aircraft.

Inheritance

Constructors

GlobeRouteLayer({bool enabled = true, int zIndex = 25, List<GlobeRoute> routes = const <GlobeRoute>[], List<GlobeMovingObject> movingObjects = const <GlobeMovingObject>[]})
Creates a route overlay with optional independently styled vehicles.
const

Properties

enabled → bool
Whether this layer is rendered.
finalinherited
hashCode → int
The hash code for this object.
no setterinherited
movingObjects → List<GlobeMovingObject>
Additional vehicles with independent styling.
final
routes → List<GlobeRoute>
Route trajectories and their attached vehicles.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
zIndex → int
Rendering order priority (lower zIndex paints first).
finalinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
paint(GlobeRenderContext context) → void
Paints the layer contents onto the canvas.
override
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited