GlobeLightingStyle class

Configuration for simulated directional and ambient lighting.

Annotations

Constructors

GlobeLightingStyle({double ambientIntensity = 0.35, double directionalIntensity = 0.65, Vector3D lightDirection = const Vector3D(-0.4, -0.4, 0.9)})
Creates the directional and ambient lighting tokens used by land dots.
const

Properties

ambientIntensity → double
Ambient contribution to land-dot brightness in (0 to 1).
final
directionalIntensity → double
Directional contribution to land-dot brightness in (0 to 1).
final
hashCode → int
The hash code for this object.
no setterinherited
lightDirection → Vector3D
Directional light vector; normalized by the renderer.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

copyWith({double? ambientIntensity, double? directionalIntensity, Vector3D? lightDirection}) → GlobeLightingStyle
Copies these tokens, retaining any field whose argument is omitted.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Methods

lerp(GlobeLightingStyle a, GlobeLightingStyle b, double t) → GlobeLightingStyle
Linearly interpolates between two GlobeLightingStyle instances.