InfoList<T> class
A list widget that displays items with a consistent style. It can be used with any type of item, but provides a default builder for InfoItemBase.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatelessWidget
- InfoList
Constructors
-
InfoList.new({required List<
T> items, required Widget buildItem(T item), Color? backgroundColor, EdgeInsetsGeometry? contentPadding, bool shrinkWrap = true, Widget separatorBuilder(BuildContext, int)?, ScrollPhysics? physics, EdgeInsetsGeometry? itemPadding, BoxDecoration? itemDecoration, bool removeTopPadding = false, Widget? emptyWidget, bool isLoading = false, int skeletonCount = 3, Widget skeletonBuilder(BuildContext, int)?, Widget buildEmptyItem(BuildContext, List<T> )?, bool useSliver = false, ScrollController? controller, Key? key}) -
const
Properties
- backgroundColor → Color?
-
final
-
buildEmptyItem
→ Widget Function(BuildContext, List<
T> )? -
final
- buildItem → Widget Function(T item)
-
final
- contentPadding → EdgeInsetsGeometry?
-
final
- controller → ScrollController?
-
final
- emptyWidget → Widget?
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- isLoading → bool
-
final
- itemDecoration → BoxDecoration?
-
final
- itemPadding → EdgeInsetsGeometry?
-
final
-
items
→ List<
T> -
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- physics → ScrollPhysics?
-
final
- removeTopPadding → bool
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- separatorBuilder → Widget Function(BuildContext, int)?
-
final
- shrinkWrap → bool
-
final
- skeletonBuilder → Widget Function(BuildContext, int)?
-
final
- skeletonCount → int
-
final
- useSliver → bool
-
final
Methods
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
createElement(
) → StatelessElement -
Creates a StatelessElement to manage this widget's location in the tree.
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
info(
{Key? key, required List< InfoItemBase> items, Color? backgroundColor, EdgeInsetsGeometry? contentPadding, bool shrinkWrap = true, Widget separatorBuilder(BuildContext, int)?, ScrollPhysics? physics, bool removeTopPadding = false, Widget? emptyWidget, bool isLoading = false, int skeletonCount = 3, Widget skeletonBuilder(BuildContext, int)?, Widget buildEmptyItem(BuildContext, List<InfoItemBase> )?, bool useSliver = false, ScrollController? controller}) → InfoList<InfoItemBase> - Creates a default InfoList that works with InfoItemBase items. This is a convenience constructor that provides a default item builder.
-
when<
T> ({required AsyncValue< List< value, required Widget buildItem(T item), Color? backgroundColor, EdgeInsetsGeometry? contentPadding, bool shrinkWrap = true, Widget separatorBuilder(BuildContext, int)?, ScrollPhysics? physics, EdgeInsetsGeometry? itemPadding, BoxDecoration? itemDecoration, bool removeTopPadding = false, Widget? emptyWidget, bool isLoading = false, int skeletonCount = 3, Widget skeletonBuilder(BuildContext, int)?, Widget buildEmptyItem(BuildContext, List<T> >T> )?}) → Widget - Creates an InfoList that handles AsyncValue data. This constructor automatically handles loading and error states.