TextSettings class

Represents settings used to create and draw text.

Annotations

Constructors

TextSettings({TextStyle textStyle = const TextStyle(fontSize: 14, color: Colors.black), FocusNode? focusNode})
Creates a TextSettings with the given textStyle and focusNode.
const

Properties

focusNode → FocusNode?
Focus node used to edit text. This focus node will be listened to by the UI to determine user input.
final
hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
textStyle → TextStyle
The text style to be used.
final

Methods

copyWith({TextStyle? textStyle, FocusNode? focusNode}) → TextSettings
Creates a copy of this but with the given fields replaced with the new values.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited