RenderTextureUpdate class sealed Rendering

When a RenderTexture re-renders.

The same shape as WidgetUpdatePolicy (the widget-to-texture direction), so both capture pipelines share one mental model.

Constructors

RenderTextureUpdate.interval(Duration duration)
Re-render at most once per duration (a minimap or telemetry view that doesn't need every frame).
const
factory

Properties

hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Constants

everyFrame → const RenderTextureUpdate
Re-render every frame the owning scene renders (the default). Use for mirrors and live monitors; each enabled target adds a full render pass per frame, so prefer interval or manual for content that changes rarely.
manual → const RenderTextureUpdate
Render once when first wired, then only when RenderTexture.requestUpdate is called.