IrradianceProbeGrid class Lighting and environment
The resolved probe lattice the global-illumination field is filling, as read back from a live Scene for visualization.
The field's placement is derived per frame from the volume mode, the
camera, and the scene bounds, so an editor cannot re-derive it reliably;
read it with Scene.globalIlluminationProbeGrid instead.
Constructors
- IrradianceProbeGrid({required Vector3 origin, required Vector3 spacing, required Vector3 counts})
-
const
Properties
- counts → Vector3
-
Probe count along each axis.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- origin → Vector3
-
World position of the minimum-corner probe.
final
- probeCount → int
-
Total probes in the lattice.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- spacing → Vector3
-
World-space distance between neighbouring probes, per axis.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
probePosition(
int x, int y, int z) → Vector3 -
World position of the probe at lattice offset (
x,y,z) from origin. -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited