IrradianceProbeGrid class Lighting and environment

The resolved probe lattice the global-illumination field is filling, as read back from a live Scene for visualization.

The field's placement is derived per frame from the volume mode, the camera, and the scene bounds, so an editor cannot re-derive it reliably; read it with Scene.globalIlluminationProbeGrid instead.

Constructors

IrradianceProbeGrid({required Vector3 origin, required Vector3 spacing, required Vector3 counts})
const

Properties

counts → Vector3
Probe count along each axis.
final
hashCode → int
The hash code for this object.
no setterinherited
origin → Vector3
World position of the minimum-corner probe.
final
probeCount → int
Total probes in the lattice.
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
spacing → Vector3
World-space distance between neighbouring probes, per axis.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
probePosition(int x, int y, int z) → Vector3
World position of the probe at lattice offset (x, y, z) from origin.
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited